Still kickin', just don't have much tonight. Here's the dwarf with
just regular animations, in a modded folder but nothing changed.
These guys will walk forward.

The next is just changing the third section of the anims file or .cas file,
all I did was change to a new skeleton:

The little guys are little but they don't obey a movement order, they just pop
up and down to full size. At least this removes animations, the game doesn't
like non-standard skeletons, maybe, what do we need to do to get this to work?
Ok, I did something this weekend, apologies to Bwian who worked on the
dwarf. I thought I would get to test more. Remember, this is 1.1, I haven't tried
the 1.2 patch until this is resolved. (I know it isn't textured, don't know much
about this part, I thought they were silver if the texture paths were wrong.)
Modeldb for this:
Code:
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
12 baruk_khazad
1 1
56 unit_models/_Units/EN_Lmail_Hmail/baruk_khazad_lod0.mesh 6400
1
7 denmark
56 unit_models/_Units/EN_Lmail_Hmail/textures/dwarf.texture
63 unit_models/_Units/EN_Lmail_Hmail/textures/dwarf_normal.texture
44 unit_sprites/denmark_Norse_Axemen_sprite.spr
0
1
4 None
17 MTW2_Dwarf_2H_Axe 0
2
25 MTW2_Dwarf_2H_Axe_primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
The anims names are in place, don't know what else to try at the moment.
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