@GrumpyOldMan,
I was doing a Powerpoint file format block diagram for this!!!! Got me!!!
Sort of like those things in the mesh documentation. Anyway,
this is good. The basepose and the flailing ones have variants
where the quats and pose numbers are different but they can
be traced through. The bone section tells you how many frames
are included for each, the flailing ones are sometimes missing frames
for some bones but the info is there to tell you how many bytes to
process.
@All
Got it to work!!!!!!!!! Dwarfs with shortened legs only.![]()
The anims work but are a little funny. I didn't scale them, only changed
the skeleton data in the third data block of GOMs exposition. So the dwarfs
float slightly above the ground and they walk and run funny; sort of an
inverse moonwalking where they "skate" too fast for what their legs are
doing. This at least is what I thought they should do. Now to try scaling
back the x and z traversal numbers in section 2 where the animation movements
live along with the delta values.
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