Just a quick update. Got fullanimmerge to work with
the dwarf.ms3d. (Kept bombing because no group comments so
coded around that.) Its very easy to see what's going on with
the basic animations in Milkshape like ...walk.cas and ...run.cas.
The anims still looked funny because the dwarves were still floating
a quarter foot or so above the y=0 plane. Can even detect a little
overstriding too so I think by scaling and using Milkshape for checking,
this might be automated better than I had thought.
@Bwian
Just want to clean up the code a little and test some more, then write
up the procedure to get dwarves in-game and iterate on the scaling
values. I'm MIA tomorrow night (wife's birthday) so maybe Thursday I
can zip everything up and send it on.
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