Results 1 to 30 of 252

Thread: Animations

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #27
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    Excellent news! No, I don't think you missed anything. I may not
    have set the exact scaling values I used to get them on the y=0
    plane. Open up animationutilities.py in your favorite editor and search
    for SCALEY. This should be at the top of the function exportskeleton.
    I thought 0.64 put them on the plane, but try making this smaller,
    save, then do the exportskeleton step again. Rather than copy the
    files and run the game, just do an animmerge with like the walk animation
    in convertedfiles and see how it looks. Might have to iterate just a
    couple of times to nail it, but it shouldn't take too long.

    When it looks good in Milkshape, then copy the cas files to your
    dwarf animations directory, and, (silent prayer) they should look allright
    in game.

    Edit: Leaving from work, I'll check back when I get home.
    Last edited by KnightErrant; 05-22-2007 at 22:30.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO