Excellent news!No, I don't think you missed anything. I may not
have set the exact scaling values I used to get them on the y=0
plane. Open up animationutilities.py in your favorite editor and search
for SCALEY. This should be at the top of the function exportskeleton.
I thought 0.64 put them on the plane, but try making this smaller,
save, then do the exportskeleton step again. Rather than copy the
files and run the game, just do an animmerge with like the walk animation
in convertedfiles and see how it looks. Might have to iterate just a
couple of times to nail it, but it shouldn't take too long.
When it looks good in Milkshape, then copy the cas files to your
dwarf animations directory, and, (silent prayer) they should look allright
in game.
Edit: Leaving from work, I'll check back when I get home.
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