Thought this would be helpful. Its Memorial Day weekend in the US
so very few supervisors were at work today. Thought I could
finish it completely but getting tired so here's part of it.

--------------------------
descr_skeleton.txt synopsis
---------------------------

Just trying to count the animation families, animation types, and animation
'.cas files. This doesn't have it all, got tired near the end.

Code:
type desigination                        subdirectory of /animations

----------------------------------------------------
Stratmap animation families
----------------------------------------------------


fs_test_primary_weapon                   test_weapon
fs_test_secondary_weapon                 test_weapon
fs_test_shield                           test_weapon
fs_test_primary_bow                      test_weapon
fs_test_secondary_bow                    test_weapon
fs_test_primary_smallround_shield        test_weapon

strat_named_with_army                    Stratmap_General
strat_spy                                Stratmap_Spy    
strat_assassin                           Stratmap_Assassin
strat_diplomat                           Stratmap_Diplomat
start_merchant                           Stratmap_Merchant

start_navy                               (Special, all in root animations directory)

strat_priest                             Stratmap_Preist  (Yes, that is the spelling.)   
strat_princess                           Stratmap_Princess 

witch                                    (Special, some in root animations dir, and /DIP directory.)
Code:
----------------------------------------------------
Battlemap infantry animation families
----------------------------------------------------

MTW2_Knifeman_Crew                       MTW2_Knifeman and MTW2_Crew
MTW2_Knifeman                            MTW2_Knifeman  (MTW2_Crew for crew requirements.)
    MTW2_Knife_Primary                       MTW2_Knifeman/Weapon          (2 anims)
    MTW2_Fast_Knifeman                       MTW2_Knifeman                 (2 anims)

MTW2_Mace                                MTW2_Mace      (MTW2_Crew for crew, MTW2_Knifeman for swim)
    MTW2_Mace_Primary                        MTW2_Mace/Weapon              (2 anims)
    MTW2_Fast_Mace                           MTW2_Mace                     (2 anims)
    MTW2_Slow_Mace                           MTW2_Mace                     (2 anims)

MTW2_Swordsman                           MTW2_Swordsman and MTW2_Mace
    MTW2_Sword_Primary                       New_Swordman/Weapon           (2 anims)
    MTW2_Fast_Swordsman                      MTW2_Mace                     (2 anims)
    MTW2_Slow_Swordsman                      MTW2_Mace                     (2 anims)
    MTW2_Non_Shield                          MTW2_Swordsman and MTW2_Knifeman
    MTW2_Non_Shield_Fast                     MTW2_Swordsman and MTW2_Mace  (2 anims)
    MTW2_Non_Shield_Slow                     MTW2_Swordsman and MTW2_Mace  (2 anims)

MTW2_2HSwordsman                         MTW2_2HSwordsman (MTW2_Crew for crew, MTW2_Knifeman for swim)
    MTW2_2HSwordsman_Primary                 MTW2_2HSwordsman/Weapon       (2 anims)
    MTW2_Slow_2HSwordsman                    MTW2_2HSwordsman              (2 anims) 

MTW2_2H_Axe                              MTW2_2H_Axe      (MTW2_Crew for crew, MTW2_Knifeman for swim)
    MTW2_2H_Axe_Primary                      MTW2_2H_Axe/weapon            (2 anims)
    MTW2_Fast_2H_Axe                         MTW2_2H_Axe                   (2 anims)              
    MTW2_Slow_2H_Axe                         MTW2_2H_Axe                   (2 anims)              

MTW2_Spear                               MTW2_Spear       (MTW2_Crew for crew, MTW2_Knifeman for swim)
    MTW2_Spear_Primary                       New_Swordsman/weapon          (2 anims)
    MTW2_Fast_Spear                          MTW2_Spear                    (2 anims)              

MTW2_Javelin                             MTW2_Javelin
    MTW2_Javelin_primary                     MTW2_Javelin and MTW2_Knifeman(11 anims)
    MTW2_Fast_Javelin                        MTW2_Spear                    (2 anims)           

MTW2_Pike                                MTW2_Pike        (MTW2_Crew for crew, MTW2_Knifeman for swim) 
    MTW2_Pike_primary                        MTW2_Pike/weapon              (2 anims)
    MTW2_Slow_Pike                           MTW2_Pike                     (2 anims)

NOTE THE FOLLOWING: Uppercase Primary for soldier, lowercase primary for weapon.

MTW2_Halberd_Primary                     MTW2_Halberd     (MTW2_Crew for crew, MTW2_Knifeman for swim)
    MTW2_Halberd_primary                     MTW2_Halberd/weapon           (2 anims)

MTW2_Halberd_Secondary                   MTW2_Halberd and MTW2_2HSwordsman

MTW2_Musket                              MTW2_Musket      (MTW2_Crew for crew, MTW2_Knifeman for swim) 
    MTW2_Musket_Primary                      MTW2_Musket/weapon            (11 anims)
    MTW2_Fast_Musket                         MTW2_Musket                   (2 anims)

MTW2_Arquebus                            MTW2_Musket
    MTW2_Arquebus_Primary                    MTW2_Musket/weapon            (11 anims)
    MTW2_Fast_Arquebus                       MTW2_Musket                   (3 anims)

MTW2_Handgun                             MTW2_Handgun
    MTW2_Handgun_Primary                     MTW2_Musket/weapon            (11 anims)

MTW2_Bowman                              MTW2_Bowman      (MTW2_Crew for crew, MTW2_Knifeman for swim) 
    MTW2_Bowman_Primary                      MTW2_Bowman/weapon            (5 anims)
    MTW2_Fast_Bowman                         MTW2_Bowman                   (2 anims)
    MTW2_Slow_Bowman                         MTW2_Bowman                   (2 anims)

MTW2_Crossbow                            MTW2_Crossbow    (MTW2_Crew for crew, MTW2_Knifeman for swim) 
    MTW2_Crossbow_Primary                    MTW2_Crossbow/weapon          (8 anims)
    MTW2_Fast_Crossbow                       MTW2_Crossbow                 (2 anims)

MTW2_Pavise_Crossbow                     MTW2_Crossbow                     (2 anims)
Code:
----------------------------------------------------
Battlemap siege engine crew animation families
----------------------------------------------------

MTW2_Crew_Culverin                       siege_crew
MTW2_Crew_Basilisk                       siege_crew
MTW2_Crew_Serpentine                     siege_crew
MTW2_Crew_Cannon                         siege_crew
MTW2_Crew_Bombard                        siege_crew
MTW2_Crew_Huge_Bombard                   siege_crew
MTW2_Crew_Mortar                         siege_crew
MTW2_Crew_Catapult                       siege_crew
MTW2_Crew_Trebuchet                      siege_crew
MTW2_Ballista                            siege_crew
MTW2_Crew_Ribault                        siege_crew and new_crew
MTW2_Crew_Monster_Ribault                siege_crew and new_crew
Code:
----------------------------------------------------
Battlemap HR (horse rider) animation families
----------------------------------------------------

MTW2_HR_Lance                            HR_lance
MTW2_HR_Mace                             HR_Mace
MTW2_HR_Sword                            HR_Sword
[/CODE]

I'll work on finishing it tomorrow. My idea is to lay out what is there
in Caliban's unpacked directory. Obviously, some things are CAs developement
ideas that are not in the retail version and can be ignored. Where I'm going
is to process all the directories that have something to do with the game and
find out what files matter (i.e. are in descr_skeleton.txt) and what files don't.

Then we know what we have to read with a .cas reader and what we don't.
Since its a research wiki if this doesn't help, then nobody is harmed.
Just wanted to write it somewhere so I can access it again.