Hi, all.
I don't understand most of the things here but I'm playing with CA source animation files and I think questions could be post here, right? :P
There are a lot of good stuff in these source files, some of which are not used by vanilla game. The one get my interest is the new_2h_axe_halberd folder. And I immediately realize it must contain the jump-attack animation which can be seen in CA trailer long before M2TW was released. Then I edited descr_skeleton.txt and I'm lucky enough to make the jump-attack animation into the game! However, there's something worng with it. This is what I got:





The problem is they start jumping when enemy is far away and then fall on the ground. Then they jump again, agian, and again until they meet the enemy.
Also when charging their models have some glitches in their faces.
This is my entry in descr_skeleton.txt
Code:
;;; charge
anim charge data/animations/new_2h_axe_halberd/2h_axe_charge_attack.cas -fr -evt:data/animations/MTW2_2H_Axe/2h_axe_charge_attack.evt
anim charge_to_ready data/animations/new_2h_axe_halberd/2h_axe_charge_to_ready.cas -fr -evt:data/animations/new_2h_axe_halberd/2h_axe_charge_to_ready.evt
anim charge_attack data/animations/new_2h_axe_halberd/2h_axe_charge_attack.cas -fr -evt:data/animations/new_2h_axe_halberd/2h_axe_charge_attack.evt
I think the problem must lie in those id, if stats but I don't understand what's the meaning of them. Could someone explain it to me, please? Or is there some tutorial? Thanks a lot your replies
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