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  1. #1

    Default Re: Animations

    Hi Zxiang

    Quote Originally Posted by zxiang1983
    Ya, the problem is some part of the helmet is pulled down to his chin.

    Thank you, GOM! I'll give it a try.

    And what about the complicated way? What shall I do if I don't want to re-assign all head vertices? I don't understand the "90 degree" thing. Could you explain it a little more? Is it about those id, if stats? Thanks in advance!
    The 90 degree thing is about the actual data in the anim files, I tried to open the files but they weren't opening with my current version of KE's utilities. The only place to be sure about the errors and repair them is in Milkshape once we get the files extracted. In the meantime, the only way to use the anims is to reassign any head vertices from any figures that might be using the anims.

    Cheers

    GrumpyOldMan

  2. #2
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    Ok, sorry to be so pedantic but I'm returning to the survey.
    Now I've got everything automated so my button for doing a
    directory survey is about to be obsolete. Unfortunately, doing the
    survey means I can't look at zxiang1983's anim until I refix my
    cas to txt converter back to where it was.

    Anyway: Let's look at elephant_cavalry/elephant_rider
    because this gave me the best guess for what are floats in the footer.

    Code:
    HR_elephant_rider_celebrate_1.cas                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_dying.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.600 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_kill_mount.cas                   TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.400 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_run_to_stand_a.cas               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.800 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_1.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.400 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_2.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_3.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_idle.cas                 TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_to_run.cas               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.900 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_to_walk.cas              TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.200 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_taunt_1.cas                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_walk_to_stand_a.cas              TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.100 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    Processed 12 in this directory...
    
    HR_elephant_rider_celebrate_1.cas                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_dying.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.600 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_kill_mount.cas                   TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.400 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_run_to_stand_a.cas               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.800 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_1.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.400 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_2.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_hf_idle_3.cas            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_idle.cas                 TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_to_run.cas               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.900 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_stand_a_to_walk.cas              TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.200 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_taunt_1.cas                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    HR_elephant_rider_walk_to_stand_a.cas              TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.100 1   0      0   0   0      1   0      102 102 102
    222 1  1  CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1   1  0  1  0  0 
             -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    310 
    
    Processed 12 in this directory...
    If I follow this I can do other directories with the floats done the same
    way. I leave anything that this directory doesn't tell me is a float as an
    int.

    Camels next: They're funny. New footer here for many of them.
    Distinguished by hex 12 or decimal 18 for the lead int to the footer.
    I'm breaking the footer up following my numerology excursion:


    Code:
    Code:
    Camel_die.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    Camel_die_galloping.cas                            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    Camel_Gallop.cas                                   TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +0.500 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_Idle.cas                                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.900 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    Camel_R2G.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +0.500 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_R2S.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.180 38  9   0   +1.600 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_R2W.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.180 38  9   0   +0.700 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_run.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.180 38  9   0   +0.700 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_S2G.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_S2R.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.100 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_S2W.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_shuffle backwards.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.400 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_shuffle forwards.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.400 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_shuffle_left.cas                             TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.400 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    camel_shuffle_right.cas                            TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.400 1   0      0   0   0      1   0      10  10  10 
    191 1  1  CaozSceneCustomAttribNode, CaozSceneCustomAttribNode01, CaozSceneCustomAttribNode02, CaozSceneCustomAttribNode03   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    279 
    
    camel_STAND2SWIM.cas                               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +0.500 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_stand_a_hf_idle_1.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.800 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    camel_stand_a_hf_idle_2.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.600 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    camel_stand_a_hf_idle_3.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.800 1   0      0   0   0      1   0      10  10  10 
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0  0  -1 0          0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    12 12 0  
    -------
    192 
    
    camel_swim.cas                                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_SWIM2STAND.cas                               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +0.500 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_swim_shuffle_backward.cas                    TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_swim_shuffle_forward.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_swim_shuffle_left.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_swim_shuffle_right.cas                       TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    camel_swim_treadwater.cas                          TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_turn left.cas                                TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +0.700 1   0      0   0   0      1   0      0   0   0  
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_turn right.cas                               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +0.700 1   0      0   0   0      1   0      0   0   0  
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_W2R.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +0.600 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_W2S.cas                                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.020 38  9   0   +1.200 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Camel_walk.cas                                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.170 38  9   0   +1.000 1   0      0   0   0      1   0      10  10  10 
    18  1  0  0  0 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    -------
    94  
    
    Processed 31 in this directory...
    Horsies next: These are fun, lots of extra data here, don't understand
    it but its here....


    Code:
    fs_fast_horse_charge.cas                           TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_fast_horse_run.cas                              TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_heavy_horse_charge.cas                          TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_heavy_horse_run.cas                             TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_heavy_horse_stand_a_to_run.cas                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +3.000 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_heavy_horse_walk_to_run.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.400 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_attack_mid_centre_1.cas                   TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +3.000 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_charge.cas                                TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_default.cas                               TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.200 38  9   0   +0.150 1   0      0   0   0      1   0      102 102 102
    104 1  1  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0  ANOMALOUS CAS FILE DETECTED: BAD FOOTER DATA...MISSING 12 BYTES, THE INTS 12 12 0
            0  1 
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    12 5  0  
    
    -------
    180 
    
    fs_horse_die_backward_1.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_die_backward_2.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_die_forward_1.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_die_forward_2.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_die_galloping.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_die_refusing.cas                          TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +4.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_jump.cas                                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.400 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_refuse.cas                                TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.200 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_run.cas                                   TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_run_to_charge.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +0.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_run_to_stand_a.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_run_to_walk.cas                           TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_shuffle_backward.cas                      TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_shuffle_forward.cas                       TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_shuffle_left.cas                          TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_shuffle_right.cas                         TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_hf_idle_1.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_hf_idle_2.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.100 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_hf_idle_3.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_idle.cas                          TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.500 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_lf_idle_1.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.400 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_to_charge.cas                     TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.200 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_to_run.cas                        TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +3.000 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_to_walk.cas                       TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_turn_90_ccw_1.cas                 TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.200 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_stand_a_turn_90_cw_1.cas                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +2.200 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_walk.cas                                  TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.000 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_walk_to_run.cas                           TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.800 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    fs_horse_walk_to_stand_a.cas                       TRUE  TRUE  TRUE     IS in descr_skeleton.txt
    +3.210 38  9   0   +1.600 1   0      0   0   0      1   0      102 102 102
    170 1  2  CaozSceneCustomAttribNode   1  0  1  0  0 
             +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0  0  -1 0            Plane 1  0  1  0  0 
              -0.70711  +0.00000  +0.00000  +0.70711  +2.43048  -4.76820  -7.87057  0  0  0  0  2  
    16 2  0  0  
    16 3  0  0  
    16 8  0  0  
    16 10 0  0  
    73 5  1  0  +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0  0  0  0  0  0  0    1
    12 12 0  
    -------
    319 
    
    Processed 38 in this directory...
    Too much information for this type of posting. I've also done
    siege_crew but maybe I should distill it down before posting more
    stuff. Basically, I've automated to the point I can process everything,
    run through descr_skeleton.txt and check if a file is referenced there,
    and put out a summary like the above to give header and footer info
    with the hope that these can be categorized. The short summary at
    this point is:

    (1) Regular .cas files: 0 0 0 102 102 102 headers, 192 byte footers.
    Most files are this way.

    (2) Horsies have long footers. Distinguished by the first int being 170.
    Deal with it.

    (3) Camels have short footers. Not all but many have the first int being 18.
    Again, deal with it.

    (3) Some anims have NO footers. Many of these have signature bytes to
    tell you this; some don't.

    (4) Some anims look normal but are lacking the last three ints or last twelve
    bytes: 12 12 0. No signatures for these, some are not in the game, some are.

    (5) Camels have signatures 0 0 0 10 10 10

    And there's more, I think med_elephants are normal but have a different
    signature structure, etc. Hopefully this will all be collated into a file format
    spec at some point.

    Will play with this a little more to finish it off, but frankly this is boring me
    just as much as it is probably boring everyone else. Bring on more animation
    experiments, those are cool!

    Catch everyone tomorrow.

  3. #3
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    @zxiang1983
    Got my program put back together to convert a single .cas file
    to its text representation. The anims in new_2H_axe_halberd
    have the jaw and eyebrow bones switched in position. The bone
    section for a retail unit anim like MTW2_Spear_charge_attack.cas
    looks like this:

    Code:
    Scene Root           0      0      0      10560  0      1      0     
    bone_pelvis          33     33     0      10560  0      1      0     
    bone_RThigh          33     33     528    10956  0      1      0     
    bone_Rlowerleg       33     33     1056   11352  0      1      0     
    bone_Rfoot           33     33     1584   11748  0      1      0     
    bone_abs             33     33     2112   12144  0      1      0     
    bone_torso           33     33     2640   12540  0      1      0     
    bone_head            33     33     3168   12936  0      1      0     
    bone_jaw             33     33     3696   13332  0      1      0     
    bone_eyebrow         33     33     4224   13728  0      1      0     
    bone_Rclavical       33     33     4752   14124  0      1      0     
    bone_Rupperarm       33     33     5280   14520  0      1      0     
    bone_Relbow          33     33     5808   14916  0      1      0     
    bone_Rhand           33     33     6336   15312  0      1      0     
    bone_Lclavical       33     33     6864   15708  0      1      0     
    bone_Lupperarm       33     33     7392   16104  0      1      0     
    bone_Lelbow          33     33     7920   16500  0      1      0     
    bone_Lhand           33     33     8448   16896  0      1      0     
    bone_LThigh          33     33     8976   17292  0      1      0     
    bone_Llowerleg       33     33     9504   17688  0      1      0     
    bone_Lfoot           33     33     10032  18084  0      1      0

    while the 2H_axe_charge_attack.cas goes like this:

    Code:
    Scene Root           0      0      0      16960  0      1      0     
    bone_pelvis          53     53     0      16960  0      1      0     
    bone_RThigh          53     53     848    17596  0      1      0     
    bone_Rlowerleg       53     53     1696   18232  0      1      0     
    bone_Rfoot           53     53     2544   18868  0      1      0     
    bone_abs             53     53     3392   19504  0      1      0     
    bone_torso           53     53     4240   20140  0      1      0     
    bone_head            53     53     5088   20776  0      1      0     
    bone_eyebrow         53     53     5936   21412  0      1      0     
    bone_jaw             53     53     6784   22048  0      1      0     
    bone_Rclavical       53     53     7632   22684  0      1      0     
    bone_Rupperarm       53     53     8480   23320  0      1      0     
    bone_Relbow          53     53     9328   23956  0      1      0     
    bone_Rhand           53     53     10176  24592  0      1      0     
    bone_Lclavical       53     53     11024  25228  0      1      0     
    bone_Lupperarm       53     53     11872  25864  0      1      0     
    bone_Lelbow          53     53     12720  26500  0      1      0     
    bone_Lhand           53     53     13568  27136  0      1      0     
    bone_LThigh          53     53     14416  27772  0      1      0     
    bone_Llowerleg       53     53     15264  28408  0      1      0     
    bone_Lfoot           53     53     16112  29044  0      1      0
    It's easy to cut and paste the jaw part and move it in front of the
    eyebrow bone. The hierarchy doesn't have to change because they're
    both children of the head. This looks like all you have to change to
    get them to look ok.

    I posted an edited version of 2h_axe_charge.cas here:

    http://www.twcenter.net/forums/downl...o=file&id=1420

    Give it a try and see if the faces are ok when charging (not attacking).

    Edit: Never mind, post in haste, regret in leisure. The problem seems to be bad data
    now that I've looked more carefully. Here's the pose frames for a retail unit for
    bone_jaw then bone_eyebrow

    +0.0003562549 +0.0108105317 -0.0034470237
    +0.0016836975 +0.1178485230 -0.0744605586

    Pose frames for 2h_axe_charge for reversed bone_eyebrow then bone_jaw

    -0.0015659166 +0.1178485230 -0.0744630992
    +0.0002055481 +0.0108106285 -0.0034593095

    The red number for the x-component of bone_eyebrow looks opposite compared
    to the other set.
    Last edited by KnightErrant; 05-31-2007 at 21:42.

  4. #4
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    @zxiang1983
    Didn't mean to leave you hanging.
    I've looked at the pose skeleton for
    2H_Swordsman which is the parent animation
    for Janissary_heavy_infantry and the skeleton
    pose data definitely seems to be the problem for
    using these animations. Here's a solution in two parts:

    (1) I'll edit the files using a hexeditor and change the pose
    data on the two bones to what is used for the MTW2_2H_Swordsman
    anim. This is charge, charge_to_ready, and charge_attack.
    If these look ok, then problem is understood.

    (2) I can reexport a new skeleton to all the anims in
    new_2H_Axe_halberd so you can use any of them with the
    new skeleton pose data. (If this function stll works, I've been
    messing with everything to do the survey stuff.)

    I'm at the end of my day here so I don't want to hexedit floats
    right now. Let me try this tomorrow and post updated anim
    files for these three anims. If this is ok we try the next step.

  5. #5

    Default Re: Animations

    Hi, KE!
    Thank you! You are so warmhearted. Just take your time:)

    and BTW, I've already done what GOM said, assigned the face vertexes all to head bone and now the problem is "solved". I can use them until you guys find a more perfect way.:)



    I've also imported the idle, stand, walk, run, ready, run to charge animation(all animation except attack and defence) for janissary heavy infantry. All works fine. Just pay attention that 2h_axe_walk.cas and 2h_axe_run.cas are broken. Use 2HAxe_Run.cas and 2HAxe_walk.cas instead.

    The latest report on my front is that the new charge animation is good-looking but effectiveless. They kill very little enemy during this charge.
    Last edited by zxiang1983; 06-01-2007 at 05:56.

  6. #6
    Member Member KnightErrant's Avatar
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    Jan 2007
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    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    Hi zxiang1983,

    Try these two files in the .zip file here:

    https://forums.totalwar.org/vb/forumdisplay.php?f=150

    I just did the 2h_axe_charge.cas and 2h_axe_charge_attack.cas files.
    Should be enough for a test.

    All I changed was the x-component of the bone_eyebrow from the negative
    value back to the value in the standard skeleton, 0.0016836975. If this
    does the trick it will take a little more work to export it to all the animations
    in the directory. The problem is that with the bones out of standard order,
    the data is also out of order compared to a Milkshape .ms3d file so I can't
    just blindly merge the two. I'll need to write a resorting function to reorder the
    .cas quats, anim, and pose data to line up with what Milkshape will be
    expecting. I think I'll leave the animextractor alone since this means a
    converted animation, one that animmerge and then animextract are run on,
    will then turn out to be in standard order after processing.

    Too bad about the animation not being very effective. It looks cool! I wonder
    if messing about with the -fr frame option and -id impact delta option could
    tweak this better somehow. Pure speculation, I've never tried doing anything
    with those options.

    Thank you for the testing, best way to find out what tools are needed!

  7. #7

    Default Re: Animations

    Hi, KE!

    The link is probably wrong but never mind I've found it on TWC, lol. It's bonechange.zip, right?

    I put your files in new_2h_axe_halberd folder and edited descr_skeleton.txt, using 2h_axe_charge_attack_bonechange.cas and 2h_axe_charge_bonechange.cas. Then let them reproduce the idx/dat files.

    Unfortunately, in my test their faces are still twisted. Actually I see no difference with before... :P



    Hope this helps.

    Oh, and BTW, their walk_to_run, run_to_charge animation, etc have exactly the same problem. But, 2HAxe_Run.cas and 2HAxe_walk.cas are fine! Maybe you could look into these two files and compare them with others.

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