Code:
HR_elephant_rider_celebrate_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_dying.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.600 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_kill_mount.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.400 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_run_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.800 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +0.900 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.200 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_taunt_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_walk_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.100 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
Processed 12 in this directory...
HR_elephant_rider_celebrate_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_dying.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.600 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_kill_mount.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.400 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_run_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.800 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +0.900 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_stand_a_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.200 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_taunt_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
HR_elephant_rider_walk_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt
+3.210 38 9 0 +1.100 1 0 0 0 0 1 0 102 102 102
222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0
-0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1
16 2 0 0
16 3 0 0
16 8 0 0
16 10 0 0
12 5 0
12 12 0
-------
310
Processed 12 in this directory...
If I follow this I can do other directories with the floats done the same
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