To all,
I've just been trying to fudge things by messing with the skeleton
I export, longer thigh bones etc. then the scaling. I can get it to
look ok, a little bit of floating, but then when the dwarves taunt the
foe the feet distort a bit. Also they seem to "scoot" a bit when walking
etc. so this is no solution. Here's a pic of something not too bad.



So no closer to a resolution on this one. I'll send out my latest utilities
but don't delete the old ones. The new ones will do:
animmerge - tries to handle zxiang1983's new_2H_axe_halberd but not
finished yet.
animextract - probably ok
convert cas to txt - been using this a lot
exportskeleton - used all the time to change scalings and skeletons
extractskeleton - haven't used for a while but probably ok.
convertcasdirectory - used to do the surveys. Writes a summary of a moused
to directory. Uses check boxes to decide what data to
include.

animmerge now has a dialog to choose the FPS desired. 2 seems to be good
for really looking at anims. 20 is game speed but this is too fast for me.

If anybody else wants to experiment please PM an e-mail and I'll send out
the utilities and a brief description of what we're working on. If Bwian
has no objections, you can have the dwarf .ms3d file to use for experimenting
with exporting skeletons and scalings.