Already tried this above but here's the basepose for
MTW2_2HSwordsman which the secondary anim should inherit:
Code:
0 skeleton pose data, all bones including Scene_Root
+0.0000000000 +0.0000000000 +0.0000000000
+0.0000000000 +0.0000000000 +0.0000000000
+0.0952388123 +0.0007522844 -0.0000000077
+0.0225613099 -0.4644488394 +0.0143959811
+0.0241626594 -0.3995065689 -0.0316339098
-0.0000000069 +0.2124620080 +0.0000000008
-0.0002945330 +0.2115577459 +0.0000000299
-0.0000617082 +0.2349730581 +0.0000000668
+0.0003562513 +0.0108101442 -0.0034470249
+0.0016836975 +0.1178482324 -0.0744606256
+0.0132546443 +0.1300113499 -0.0273839179
+0.1653589010 -0.0517836586 +0.0034832843
+0.3022063971 +0.0111386608 -0.0137691963
+0.2838369906 -0.0030556759 +0.0263375118
-0.0102220895 +0.1300113499 -0.0273839179
-0.1678023189 -0.0517838039 +0.0034833583
-0.3021733165 +0.0111954408 -0.0144314421
-0.2838012278 -0.0032004344 +0.0267044473
-0.0952387825 +0.0007523637 +0.0000000220
-0.0216093510 -0.4641437531 +0.0230784994
-0.0250775032 -0.3986376822 -0.0406115167
and here's the pose data from the charge anim from new_2h_axe_halberd:
Code:
0 skeleton pose data, all bones including Scene_Root
+0.0000000000 +0.0000000000 +0.0000000000
-0.0000000000 +0.0000000969 -0.0000000000
+0.0952388048 +0.0007522567 -0.0000001105
+0.0225616489 -0.4644486904 +0.0143948821
+0.0241624303 -0.3995064199 -0.0316330455
-0.0000000002 +0.2124619335 +0.0000000074
-0.0002945446 +0.2115576714 +0.0000000356
-0.0000617125 +0.2349729091 +0.0000000648
-0.0015659207 +0.1178484261 -0.0744630992
+0.0002055460 +0.0108106285 -0.0034593104
+0.0132546341 +0.1300111562 -0.0273842439
+0.1653588265 -0.0517836101 +0.0034830223
+0.3022063673 +0.0111382734 -0.0137693156
+0.2838367820 -0.0030559180 +0.0263374485
-0.0102220811 +0.1300111562 -0.0273842085
-0.1678022444 -0.0517838039 +0.0034836400
-0.3021732569 +0.0111951502 -0.0144293746
-0.2838010490 -0.0031997561 +0.0267024450
-0.0952387676 +0.0007523138 +0.0000001374
-0.0216093212 -0.4641436040 +0.0230773669
-0.0250774790 -0.3986373842 -0.0406104438
The red lines are switched but that's ok, I think, because
the bone names are switched and GOM has established that
anims are done by the bone strings. So is this another
basepose conflict?
Will try changing the pose data for
bone_jaw and bone_eyebrow to EXACTLY match the basepose
bones as a first try.
(I know: to a man who has a hammer, every problem is a nail.
Give that man some duct tape, and FILL IN JOKE HERE.)
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