Ok, sorry to be so pedantic but I'm returning to the survey.
Now I've got everything automated so my button for doing a
directory survey is about to be obsolete. Unfortunately, doing the
survey means I can't look at zxiang1983's anim until I refix my
cas to txt converter back to where it was.
Anyway: Let's look at elephant_cavalry/elephant_rider
because this gave me the best guess for what are floats in the footer.
If I follow this I can do other directories with the floats done the sameCode:HR_elephant_rider_celebrate_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_dying.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.600 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_kill_mount.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.400 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_run_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.800 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.900 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.200 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_taunt_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_walk_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.100 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 Processed 12 in this directory... HR_elephant_rider_celebrate_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_dying.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.600 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_kill_mount.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.400 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_run_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.800 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.900 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_stand_a_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.200 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_taunt_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.30000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 HR_elephant_rider_walk_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.100 1 0 0 0 0 1 0 102 102 102 222 1 1 CaozSceneCustomAttribNode 2, CaozSceneCustomAttribNode 3, CaozSceneCustomAttribNode 4, CaozSceneCustomAttribNode 5, CaozSceneCustomAttribNode 1 1 0 1 0 0 -0.00000 -1.00000 -0.00000 +0.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 310 Processed 12 in this directory...
way. I leave anything that this directory doesn't tell me is a float as an
int.
Camels next: They're funny. New footer here for many of them.
Distinguished by hex 12 or decimal 18 for the lead int to the footer.
I'm breaking the footer up following my numerology excursion:
Horsies next: These are fun, lots of extra data here, don't understandCode:Code:Camel_die.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 Camel_die_galloping.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 Camel_Gallop.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +0.500 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_Idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.900 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 Camel_R2G.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +0.500 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_R2S.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.180 38 9 0 +1.600 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_R2W.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.180 38 9 0 +0.700 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.180 38 9 0 +0.700 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_S2G.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_S2R.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.100 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_S2W.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_shuffle backwards.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.400 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_shuffle forwards.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.400 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_shuffle_left.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.400 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 camel_shuffle_right.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.400 1 0 0 0 0 1 0 10 10 10 191 1 1 CaozSceneCustomAttribNode, CaozSceneCustomAttribNode01, CaozSceneCustomAttribNode02, CaozSceneCustomAttribNode03 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 279 camel_STAND2SWIM.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +0.500 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.800 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 camel_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.600 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 camel_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.800 1 0 0 0 0 1 0 10 10 10 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 -0.50000 -0.50000 -0.50000 +0.50000 +0.00000 +0.00000 +0.00000 0 0 -1 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 12 12 0 ------- 192 camel_swim.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_SWIM2STAND.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +0.500 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_swim_shuffle_backward.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_swim_shuffle_forward.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_swim_shuffle_left.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_swim_shuffle_right.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 camel_swim_treadwater.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_turn left.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +0.700 1 0 0 0 0 1 0 0 0 0 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_turn right.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +0.700 1 0 0 0 0 1 0 0 0 0 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_W2R.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +0.600 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_W2S.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.020 38 9 0 +1.200 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Camel_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.170 38 9 0 +1.000 1 0 0 0 0 1 0 10 10 10 18 1 0 0 0 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 94 Processed 31 in this directory...
it but its here....
Too much information for this type of posting. I've also doneCode:fs_fast_horse_charge.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_fast_horse_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_heavy_horse_charge.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_heavy_horse_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_heavy_horse_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +3.000 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_heavy_horse_walk_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_attack_mid_centre_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +3.000 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_charge.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_default.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.200 38 9 0 +0.150 1 0 0 0 0 1 0 102 102 102 104 1 1 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 ANOMALOUS CAS FILE DETECTED: BAD FOOTER DATA...MISSING 12 BYTES, THE INTS 12 12 0 0 1 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 12 5 0 ------- 180 fs_horse_die_backward_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_die_backward_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_die_forward_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_die_forward_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_die_galloping.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_die_refusing.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +4.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_jump.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_refuse.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.200 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_run_to_charge.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +0.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_run_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_run_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_shuffle_backward.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_shuffle_forward.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_shuffle_left.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_shuffle_right.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_hf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_hf_idle_2.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.100 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_hf_idle_3.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_idle.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.500 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_lf_idle_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.400 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_to_charge.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.200 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +3.000 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_to_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_turn_90_ccw_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.200 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_stand_a_turn_90_cw_1.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +2.200 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_walk.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.000 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_walk_to_run.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.800 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 fs_horse_walk_to_stand_a.cas TRUE TRUE TRUE IS in descr_skeleton.txt +3.210 38 9 0 +1.600 1 0 0 0 0 1 0 102 102 102 170 1 2 CaozSceneCustomAttribNode 1 0 1 0 0 +0.00000 +0.00000 +0.00000 +1.00000 +0.00000 +0.00000 +0.00000 0 0 -1 0 Plane 1 0 1 0 0 -0.70711 +0.00000 +0.00000 +0.70711 +2.43048 -4.76820 -7.87057 0 0 0 0 2 16 2 0 0 16 3 0 0 16 8 0 0 16 10 0 0 73 5 1 0 +0.838 +0.612 +0.612 +1.000 +0.200 +0.200 +0.200 0 0 0 0 0 0 0 1 12 12 0 ------- 319 Processed 38 in this directory...
siege_crew but maybe I should distill it down before posting more
stuff. Basically, I've automated to the point I can process everything,
run through descr_skeleton.txt and check if a file is referenced there,
and put out a summary like the above to give header and footer info
with the hope that these can be categorized. The short summary at
this point is:
(1) Regular .cas files: 0 0 0 102 102 102 headers, 192 byte footers.
Most files are this way.
(2) Horsies have long footers. Distinguished by the first int being 170.
Deal with it.
(3) Camels have short footers. Not all but many have the first int being 18.
Again, deal with it.
(3) Some anims have NO footers. Many of these have signature bytes to
tell you this; some don't.
(4) Some anims look normal but are lacking the last three ints or last twelve
bytes: 12 12 0. No signatures for these, some are not in the game, some are.
(5) Camels have signatures 0 0 0 10 10 10
And there's more, I think med_elephants are normal but have a different
signature structure, etc. Hopefully this will all be collated into a file format
spec at some point.
Will play with this a little more to finish it off, but frankly this is boring me
just as much as it is probably boring everyone else. Bring on more animation
experiments, those are cool!
Catch everyone tomorrow.![]()
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