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  1. #1
    Member Member KnightErrant's Avatar
    Join Date
    Jan 2007
    Location
    Huntsville, Alabama USA
    Posts
    458

    Default Re: Animations

    Absolutely cool , post some pics if you get a chance!
    Sorry, must have a form of vacationitis, now I'm getting
    the ole' animations are cool feeling again. When you're
    happy with your models could I get a copy; I'd love something
    to play with for flying.

  2. #2

    Default Re: Animations

    Hi KE, I was playing around with the animations tonight, trying to speed up the turn animations on the campaign map (way too slow, slowing everything down). Tried to animmerge with an ms3d general's file, like you said. Here's the error message I got in the DOS box:



    Here's the debug log:


    Code:
    MS3D000000, version number 4
    Number of vertices = 2098
    Number of triangle = 2128
    Number of groups = 5
    Number of materials = 2
    fAnimationFPS = 10.0
    fCurrentTime  = 1.0
    iTotalFrames  = 1
    Number of joints = 23
    bone_pelvis from 
    bone_RThigh from bone_pelvis
    bone_Rlowerleg from bone_RThigh
    bone_Rfoot from bone_Rlowerleg
    bone_abs from bone_pelvis
    bone_torso from bone_abs
    bone_head from bone_torso
    bone_jaw from bone_head
    bone_eyebrow from bone_head
    bone_Rclavical from bone_torso
    bone_Rupperarm from bone_Rclavical
    bone_Relbow from bone_Rupperarm
    bone_Rhand from bone_Relbow
    bone_Lclavical from bone_torso
    bone_Lupperarm from bone_Lclavical
    bone_Lelbow from bone_Lupperarm
    bone_Lhand from bone_Lelbow
    bone_LThigh from bone_pelvis
    bone_Llowerleg from bone_LThigh
    bone_Lfoot from bone_Llowerleg
    bone_weapon_weapon01 from bone_Rhand
    bone_weapon02 from bone_Rhand
    bone_weapon03_shield_shield01 from bone_Lhand
    First subversion number = 1
    Number of group comments = 5
    Number of material comments = 0
    Number of joint comments = 0
    Number of model comments = 1
    Second subversion number = 2

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