Tell you what. I'll try not to say things you consider 'lecturing' if you try not to draw inference on others use, or lack thereof, of 'the grey matter'. So let's build a bridgeOriginally Posted by Philipvs Vallindervs Calicvla
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Now, to the point. I have a vision.....where Rome (also very applicable to the Hellenics who colonised) seeds territories with Latin/Roman colonies which determines what level of Government/Troops can be built/recruited there. Simple enough on the face of it but it would obviously require the use of a building that may be needed for something else.....c'est la vie, but I can dream.
The pro's of building colonies- Higher government level access, better access to factional troops.
The con's of building colonies- Expensive to build, a reduced tax/trade income for every level (say, 20+%) to represent to lesser tax payed by citizens etc
That's the basics of it which I can't flesh out without knowing what limitations need to be worked within, whether those restictions are from the RTW engine or the system EB has adopted![]()
Now for the ramble.....
Disclaimer- Everything from this point is outside the scope of EB purely because of the RTW system that is being used.....I think.....
This system would probably work best under a BI/M2TW system where religion could represent Culture, where if you installed too high a Government control you would experience ridiculous levels of unrest.
For instance, the highest level of 'government' would be Latin (where the chief 'religion' was Latin), followed by Italian (chief religion.....'Italian'), followed by.....say Greek (chief religion.....), and last would be a 'catch all' 'religion' government type for all those other cultures.
So if you installed a Latin Government, the chief 'religion' would be Latin. If 70% of the population were Italian this would cause high levels of unrest. So an Italian Government would be best.
However, over time the Latin influence may slowly take over (characters, colonies, some other specific buildings etc), and by keeping the Italian government you may experience.....unrest (ala Social Wars).
This would encourage the player to keep Romans in Rome, or at least fully Latinised areas, when not needed to fight wars as their 'culture' would slowly rub off on the territories they inhabit.
The motivation not to 'Romanise the world' would be the high level of tax/trade penalties paid (well not paid in reality) the higher up the government/colony ladder one climbed.
Does this all make sense?
Cheers,
Quilts
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