Youre right, it doesnt work like Id want it to, because Im not playing against Hannibal or Phillip V themselves, but the AI.Originally Posted by Philipvs Vallindervs Calicvla
I got 2 strategies to cope with this problem, although they cant really solve it:
1. I use the force diplomacy mod to a certain extent (making realistic peace/protectorates).
2. I dont have to keep the conquered lands after a war myself, but give them to the right factions or let them rebel.
But of course I cant expect EVERYTHING to run historical. Maybe you understand me better if we look at it this way.
The roman empire developed around the mediterannean. This had economical, cultural and logistic reasons which still are only partially modelled in EB (inventing the cultures from BI would still be great though). So I play with house rules which makes the same happen. The way the roman empire developed is generally no damn coincident like some people in here suggest. Although it was no necessity, it had reasons and the "playing historical" house rules help the player take them into account. Also its surely the much harder approach, and some people seek some rest of challenge for the roman faction.
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