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Thread: Max Number of Military Units Recruitable From Settlement

  1. #1

    Default Max Number of Military Units Recruitable From Settlement

    Does anyone know if there is a hardcoded limit on the number of military units you can recruit from a settlement?

    If so, do you happen to know if having a unit's availability tied to a hidden_resource effects this at all?

    In other words, I want a faction to have the capability to recruit from a pool of native/merc units that are only available if the faction owns that province. But let's say the TOTAL pool is greater than the hardcoded limit (if there is one and whatever it is).

    Does it matter if, while the TOTAL pool itself is greater than the limit, the ACTUAL pool available (because of the use of hidden_resource triggers in the EDB) is less than the hardcoded limit?


    Thanks.

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  2. #2

    Default Re: Max Number of Military Units Recruitable From Settlement

    i realy dont think that there is a limit. i mean i had over 20 cards in the recruitment pool b4.
    as for the restriction, i know its easy to restrict the mercs to a region: furthermore, restricting the mercs to a single faction shouldn't be hard. You would have to change their entry in the model.db and I believe there is a script for all mercs. this might be the mercs txt in the world/map/imperial_campaign that im thinking of...i have never edited this. Just an educated guess.

    As for the hardcoded limit per settlement. if there is a limit its big, for i had 4 rows of recruitable units b4....and thats ALOT

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