Originally Posted by Frostwulf
I think we can assume that the Teutonii or Teutones were really at least half celtic and not a pure germanic tribe buth mixed together with theri germanic "partners" on the migration.
While the Cimbrii and Ambrones are definately germanic.
The Baritus (germanic warcry) was rather different from normal warcries.
It started when the warriors were ready with a dull and slow kind of moaned chanting of the own tribe's name - from that point on getting louder and louder - enhanced by the fact that every warrior hold his own shield directly before his mouth which made the Baritus more resonant.
It must have been a very, very frightening sound as it was no typical screech or just plainless insults of the enemy.
BUT - germanic armies were known to be very superstitious.
If, by some matter the Baritus was broken or sounds oddly in their own ears it could be devasting for their own morale.
As i worked as germanic faction coordinator a few months ago i was try to implement the Baritus very eagerly and Jasper (The Tank) told me - now that he is in charge - he is still trying to give the germanic units this ability.
B.t.w. at this time we already had a beautiful sound recording of the Baritus.
As to your other question:
The runner cavalry is modelwise not possible. At least that was told me different times as i tried to implement this important unit to get rid of the typical defeats germanic cavalries suffer in the game by their gallic counterparts. Perhaps the frighten enemy talent helps here. Don't know for sure.
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