
Originally Posted by
Quilts
Don't want to state the obvious but the only way to simulate this fast moving infantry with cavalry tactic in the RTW engine is 2 seperate units. A cavalry unit and an infantry (skirmisher?) unit that is deployed infront/behind it and engages the enemy at about the same time.
As a player you can do this. If the infantry hit first then they soak up the enemy charge, making your own cavalry's charge more effective. If your cavalry hit first then the infantry 'infiltrate' the melee, adding extra attacks etc.
Now, getting the AI to simulate this is another thing.....
Cheers,
Quilts
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