A sophisticated plan of a great mind. Only the best of the elite of the warchiefs of Great Gaul can think of such ingenious masterpieces of strategy.Originally Posted by Thaatu
rofl
WE HAVE A WINNER!!!!Originally Posted by Thaatu
this strategy =
scared Romans vs. Charging Gauls
vs.
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That green blob of skull-smashing savages and their tactic somehow remind me of the warhammer orks.... Looks like they have a lot of things in common![]()
Last edited by Basileus Seleukeia; 08-20-2007 at 20:46.
With the unfortunate and distinct lack of Night Gobbo Fanatics. They'd fit in perfect with the Celts!Originally Posted by Basileus Seleukeia
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Just Facit
No wonder Vercingetorix surrendered
Last edited by Wolfman; 08-22-2007 at 00:12.
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
Infact I only use that "tactic" with my current faction leader, who happens to be a berserker, a champion and a complete loon. When attacking he has command 10 and gives a morale bonus of +12. That, plus the men under him are greatly more experienced then whoever the enemy might be. Thus I can safely say that the horde attack works. I have other generals who make more use of ambush and reserve tactics.Originally Posted by Wolfman
One of Consular Army (after Polybian reform) tactics
Now I play SPQR on H/H for more fun and longer time battles, primary I use easy tactics without special idea, which was standardly used by SPQR. It is tactics for exhaustion of the centre of enemy line. First line hastati, second line principes, 3 line triarii, equites on the flanks. In history only smartie as Scipio Africanus, etc. used "genial" tactics maneuvers by using triarii as flankes, etc.
I would like to show you one of my tactics which looks fine one the paper, looks fine on the battle map but I sweat like a pig to do it right because it needs meny commands in right time.
1. Phase
- all army move forvard right
- I. group (left flank) is united with the centre battle group II. into battle grou II.
- III. group (right flank)
- IV. group (reserves)
- V. and VI. group (light units)
- VIII. and IX. group (equites)
2. Phase
- VI. group provokes the enemy and allures him to left
- II. group is unrolled to left and down to extend the battle line by using key(+)
- III. and IV. group start the flank maneuver and move forward
3. Phase
- young tribun from IX. group is trying to make brak-trough or lead the attack of cavalery with support of velites on the back of enemy horde.
PS: Sorry of my english.
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My name is Pius, Pius 007 Curus
You know that has to be incredible when all those celts hit the Roman lines simultaneously. Just imagine for a minute that your on the front line of the Romans when that happens. Terror doesn't do that sensation justice. I mean come on if your the guy in the front row you pretty much know your dead. My favorite battles are where the infantry lines run at each other full speed and they not only meet head on but they actually begin mixing together because of their momentum. I dont see that too often in my battles but its cool when it happens.Originally Posted by Thaatu
your tactic reminds me of this old game i used to play called "Legion". kinda like RTW but you give your orders before the battle commences and once the battle starts its like a script. Pretty cool because you have to predict what the enemy might do and try to counter it. Usually you wind up having the two armies run into each other at full speed. Its like watching two locomotives crash into each other.
I know what your sayin... as Getai once, late game, i was at war with Sweboz...Originally Posted by Chirurgeon
crazy with my Thraikioi Peltasti and Drapnai and their germanic units rushing into each other it was the epitome of the barbaric charge
I won though, snuck some tarabostes towards the rear and cut a path through their clubmen, which caused their center to begin routing... and I kill a lot of the fleeing guys cause they were tangled in with mine![]()
makes me want to play a barbarian faction sometime...Originally Posted by KuKulzA
I always play the GetaiCasse, Luso, Sweboz come after in terms of barbarians
Tales of Gods and Kings - An Arverni AAR-DEAD
https://forums.totalwar.org/vb/showth...82#post1930882
A People of the Mist - Casse AAR-ALIVE!!!!
https://forums.totalwar.org/vb/showth...Mist-Casse-AAR
I almost always play these factions...
Getai, Saruomatae, Saka Rauka, Lusotanna, Sab'yn, or Safot Softim biQarthadast
Getai are pretty well-rounded but they don't have any super-elite units that'll let you crush everybody, and their better units you'll need to pay accordingly for... and while it seems a little annoying that the general is a cavalry-archer, thats just part of the greatness of the Getai army...
while Arvenai, Aedui, Casse, and Sweboz lack a lot of great cavalry... Getai has skirmisher cavalry, charging cavalry, and horse-archers
those same barbarian factions have good shock infantry... but the Getai have the Drapnai (sp?) which if properly used will break most folks
Hellenics have hoplites and phalanxes...but the Getai have light and heavy phalangites as well
Romans have flexible troops...but the Thraikioi Peltasti can go toe-to-toe (until after Marian, then you better be ready)
a seasoned Getai army is awesome, and you can have so much variety...
personally I use mostly Draparai (sp?), Thraikioi peltasti, and horse-archers
shock infantry and phalanxes on the flanks to enclose and break the enemy, heavy peltasti to hold the line and give them hell, and cavalry archers to go around back and nail them with arrows...
Lusotanna are similar in their balanced armies and decent basic units, only thing being that they don't field the cavalry-archer types... not that their excellent charging cavalry doesn't make up for it.
but I say just try them all a lil and see which you like best
Put Gaestae in the front, and some Carnute Singetos in the middle doing their "chanting", a couple of Neitos in the back just in case.....Originally Posted by Thaatu
And you have yourself an INSTANT rout on the enemies side.![]()
also note that i group my units in to twos. i find this the most flexible. as on the sort of micro fronts one can move while the other fights/etc.
LI= light infnatry, usually
HI = heavier infantry
sk= skirmishers
S= spears
Ca= cavalry
f= generally native troops, cheap/fast troops/whatever i can afford with the rest of my cash. i try to make them falxmen though since they are cheap and awesome.
anyway, i've been experimenting with this as a formation, it's still rather defensive and vulnerable to missile attack, but i'm reforming it.
i move the whole column forwards, and generally shift up and right, but this is the basic idea.
i built it around a manipular idea of anchoring my line infantry, and keeping my spears and skirmishers mobile.
the red arrows shows what areas are covered.
the light infantry forms the middle of the line- sort of as a trap, but it also optimizes my placement of my spear and regular infantry.
if i face a cavalry charge aimed at my middle i can send my spears from the back ranks up to meet the flanks of the engaged cavalry, i generally side on taking a few casualties.
if he attacks my front flanks, or divides i can again send my spears forward and hit the sides/rear.
here, the skirmishers protect the flanks and rear of my spears from counter attack.
in case of a wide sweeping flanking manouvre my spears can pull down and to the side while my skirmishers pull into the safety of the group.
if my spears are not fast enough, i bank on my skirmishers being temporarily engaged while the spearmen pull up. i rely heavily on my skirmishers as screening and miring enemy cavalry while appropriate units can get there.
while my line infantry engages in wide open lines, in an attempt to draw out units and create spaces i send my falx forward and around to the rear/flanks.
they are great for this due to speed/good weapon.
they are also great if there is cavalry engaged, i've had alot of luck cutting down cavalry with the falxes.
kind of different approach to the maniple, with the spears being the most mobile and most important, but it's worked pretty well so far.
My favourite tactic is the classic double envelopment. I deploy a front line of skirmishers, followed by a main battle line with the best troops on the flanks, in a thick formation, and the lightest troops in the centre, more spread out. The cavalry is as far on the flanks as possible, against the edge of the map. A few elite units and the general stand in reserve; archers are deployed in support behind the line, slingers are in support or in ambush. The skirmishers harass and withdraw, and when contact is made, the enemy foot are channeled into the weak centre, while my cavalry deals with the enmy cavalry. My centre I allow to be driven back. When my soldiers are victorious on the flanks, I have them outflank the enemy centre, while shoring mine up with the reserves. If my cavalry is still sufficiently strong, I have them attack the enemy rear. If the enemy is strogner on one flank than on the other, I usually end up rolling up the enemy line rather than doing the full double envelopment.
I'm playing right now as Sab'yn, here's some new stories! I had an army which achieved some amazing battles before being crushed to death by a ptolemic phalanx heavy army.
It consisted of 3 lines.
The first line had 3 archer-spearmen
the second line had 4 light arabian infantry in skirmish mode
the third line had 6 native egyptian infantry
I also had about 4-5 stacks of Ethiopian light infantry on the flanks or reserves.
Then I had 1 cavalry unit and my general.
It performed really well, mostly on the strength of the ability of having such a deep line. If any unit was engaged it could be assisted by 1 other friend from the flanks. When everyone was engaged it was a matter of dividing and conquering. I would send the cavalry to rout enemies.
But a flaw was found, my infantry was not heavy enough and had morale problems. I was constantly against Galatian heavy infantry, medium and elite phalanx,Thureophoroi, peltasts, the very best troops.
I'm working on a new strategy. what's for sure is that formation are overrated.(or I don't understand them heh). I might soon build a perfect Sab'yn army to take on Ptolemoi and their mega empire.
Last edited by Renegen; 11-16-2007 at 05:25.
With the Pahlavi...
all cavalry. Not full-stacked, but large enough to take out most infantry forces.
1. have light horse archers bombard line.
2. heavy cav cataphracts and generals charge.
3. repeat until enemy is destroyed.
With the KH...
mixed force. No cavalry so far, but will mix in some Prodiomoi when they become available. Armies right know are mostly infantry, with Classical Hoplities prefered along with Spartans.
1. have archers bombard enemy line. If skirmishers and peltasts present use them as well.
2. Once missile units exhaust ammo, charge with all infantry, including missile troops. Try to to get missile troops in rear of enemy formation.
3. keep pressure on until enemy breaks. it may take awhile.
With Casse...
All infantry, but with lots of generals if possible. Mostly heavy infantry, naked spearman prefered along with heavy swordsman. As all Celtic units have javelins, archers and skirmishers not needed.
1. Throw everybody into battle. Javelin duel will ensue if fighting other Celtic factions.
2. keep pressure on.
3. When enemy line breaks, pursue routing enemies with generals.
With Adverni...
see Casse, except with more cavalry.
'Only the Dead Have Seen the End of War' Plato
'Ar nDuctas' O'Dougherty clan motto
'In Peace, sons bury thier fathers; In War, fathers bury thier sons' Thucydides
'Forth Eorlingas!' motto of the Riders of Rohan
'dammit, In for a Penny, In for a Pound!' the Duke of Wellington
In A.Seleukeia (this may be a bore and way too long):
AC-Pr Th P-P-P-P-P-P-Arg-Hyp-Tba H-G
Th Tox-Tox Ph H
EKI
see legend at the bottom.![]()
the pezhetairoi+ argyraspists are always grouped into single line so as to present a wall of pikes 77 files wide (the unit scale is large, and the phalangites are in square ~11x11 wide, & the rear rank has 10 men only), and advance in a straight line or in echelon with the left end refused.![]()
the square formation is a compramise Between manuevrebility, power, and safe flanks. the guard are to the right with the pheraspidai to the rear as a reserve or to go behind the nearby Hetairoi to tangle opposing cavalry( anyone seen Blitzkrieg?never mind). same for the rearward thorakitai on the left. the toxotai are to the rear to shoot away at the enemy as they close, or to at least to break the up or cause a stupid move from them. the thorakitai and the argyraspid thorakitai are flank protectors or the ones who typically flank, and are never sent on campaign without at least 3 bronze chevrons, bronze weapons and shield, due to the possibility of overly violent and hard fighting there ( one unit of thorakitai with 3 cheves bronze, silver arms held off 600 enemy(levies) for 10 minute losing only 10 out of 78, while killing 100 of them). the elephant is there in the reserves to trample the enemy in case of failure in the line, or to give the enemy skirmishers something to munch on, in case of imminent defeat
(the laugh was because that never happens). the left flank cavalry is to screen or to hold the left; the right is to deliver the decisive charge(1 unit of Hetairoi chalked up 150 men in 1 min flat!), and punch a gap in the enemy lines, and send the enemy routing, usually to the strongest enemy unit, or if badly outnumbered, the weakest large concentration of units. for anti-Harmata warfare I order the bold lettered regiments to stop thier advance, the normal lettered ones to stop when the sides of their front ranks are next to the points of the bold lettered one's pikes, and let the enemy ride through under arrow fire( Alexander's Moustrap):
P P P Arg
P P P
these tactics are a sample of what there is known; creativity and intiative are preferred to sticking to the book.modifying the layout if necessary is also recommended. it is also important to have a trailing army with siege weapons and auxiliary cavalry, infantry, or other.(yes 2 stacks for a campaign, one of 20 other of 10 units.)
assesement of nearby early enemies(how to deal with using above army):
1-Pontos:
poor rabble of troops of eastern types; good archers and heavy cavalry, but poor Heavy infantry and worse special units (harmata drepanophora). use above described tactics and casualties will be low for you (not to exceed 5%vs. best armies 1 full stack)
2-Ptolemaioi:
similar units to AS;their phlangitai are dangerous, as are thier Celtic Klerouchikoi, but little cavalry is used by them comparatively: flanking and double envolpement, plus liberal use of elephants, will bring them to heal, though casualties are expected to exceed overall 10-20%, 50% plus for the flanking infantry, and 80% for the cavalry due to pikesturning round from rear attack ( about 40% if they don't)
3-Hayasdan:
similar to pontos, though infantry is slightly better; cavalry dangerous and stubborn, and much use is made of horse archers in the north near the steppes; modify army so as to have more cavalry or flankers (type is left to one's discretion), then go your merry way! casualties not to exceed 5-15% as well.
4-Makedonia:
similar to the AS, more so than the Ptolemaioi; flanking will crush them too, but the casualties are lower, due to the poor quality of thier levy phalangitai used excessivly by the Makedonioi, especially early on. Casualties not to be over 20%, done properly.
5-Baktria:
has a flexible list of Kataphraktoi units and armoured Horse archers, plus units familiar to the Diadochoi kingdoms, such as the Pezhetairoi. using the Hetairoi to crush the weak cavalry, or run behind the pikes, the enmy cavalry can be impaled; the archers are good indian longbowmen, counter with Toxotai, thorakitai/thureophoroi with prodromoi support. the phalangitai can be defeated by superior training and Elephant use in weak areas or where the enmy Phalanggoi have lost cohesion and become squeezed into a small area.
Casualties: low(usually run over by mercenaries before they can muster.)
6-Pahlava:
the most dangerous foe by far: excellent Horse archers, long range and subpub archers, and terrifying heavy cavalry, but poor infantry: for them try to get Subeshi archers if possible, other wise blockade them in cities and towns and starve them outcasualties in open battle will never be under 15%; cannon fodder in form of mercenary army is recommended.
THE END![]()
![]()
P=pezhetairoi
H=hetairoi/ hellenikoi Kataphraktoi
Pr=prodromoi
Ph=pheraspidai
Hyp=hypaspist
Th=thorakitai/thureophoroi
Arg=argyraspids
EKI=elephantes Kataphraktoi indikoi
Tox=syrian archers
AC=auxiliary cav.(if any)
Tba=thorakitai basilikou agemata
G=general
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Even after all this time, this still remains the best tactic EVAR!!Originally Posted by Thaatu
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Balloons:
From gamegeek2 for my awesome AI expansion -
From machinor for 'splainin -
Despite the crudeness and lack of finesse in it. It could still be devastating with the right amount of wildmen and the right circumstances. I employed a similar tactic having only half a stack against a full stack of romans , they just ran like no tommorow over the bridge with my little savage celts right on there tail.Originally Posted by LordCurlyton
I always have these battle plans, but the enemy always ignores my phalanxes and goes for the reserves. It ends up being a simple hammer and anvil strategy (hvy inf+lancers, pref phalanxes but any infantry work)
"No plan ever has survived first contact with the enemy" - Moltke
The AI has a talent to screw up any battle plan, from the simplest to the finest, by its stupid running around.
I fully agree. I can sometimes spend 5 minutes positioning my troops so that my genius plan will work, only to have it screwed up by the AI refusing to comply and just running around. Like I remember reading somewhere: "You can´t beat a guy at a game if he´s to stupid to follow the rules"
The Appomination
I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.
Stupid? Or incredibly devious?
I want you all to ask yourselves that
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