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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Thumbs up Re: Infantry units speed...

    Quote Originally Posted by Omisan
    While we can see the difference between light and heavy cavalry, there aren't many different speeds for the infantry.

    As an example, billmen, who only wear leather armor and use light 2 handed weapons run at the same speed as fully armored feudal knights. That doesn't make sense, they should easily outrun them.

    In fact, routing heavy infantry should be easy kills for light infantry, but right now it's not happening. Seems to me that the only infantry units which are slower than all the others are Pikes/halberds and the knights who fight with 2 handed maces such as mercenary "men at arms".

    IMHO the level of armor and weapons used by infantry should affect the speed a lot more than it is right now. Being "very tired" or "exhausted" doesn't seem to change speed either. Logically, exhausted foot units should'nt be able to run anymore.
    These are good and valid points.

    It would be much better gameplay-wise if the fatigue actually affected speed. I've always wanted that.

    Light infantry should defintely outrun heavy infantry.

    There is good counter point though, that intially your armor won't affect your speed. Personally I think it should, it's better for gameplay. It will also make heavy infantry more 'heavy'

    Needs modding. Should be easy enough but time consuming. Do you want to post this in the 1.3 wishlist as an enhancement ?
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  2. #2

    Default Re: Infantry units speed...

    feudal dismounted knights will fatigue slower and recover faster than most infantry units in the game despite wearing heavy mail. 8(

  3. #3
    Member Member Afro Thunder's Avatar
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    Default Re: Infantry units speed...

    That might be because they're stronger and manlier than most other infantry units.
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  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Infantry units speed...

    CBR I don't think it effects their speed of movement. I've seen exhausted cavalry and infantry move at the same speed as fresh. Pretty sure it does'nt.

    Would appreciate a quantitive answer though.
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  5. #5
    has a Senior Member HoreTore's Avatar
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    Default Re: Infantry units speed...

    Saracen milita outrun JHI, which is a normal polearm unit.
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #6
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Infantry units speed...

    Quote Originally Posted by Sinan
    CBR I don't think it effects their speed of movement. I've seen exhausted cavalry and infantry move at the same speed as fresh. Pretty sure it does'nt.

    Would appreciate a quantitive answer though.
    Sinan, next time play with fatigue on then

    My tests showed exhausted units to be slower than very tired units who were slower than tired. Units might already slow down a bit at tired but not sure about that.

    Its ages ago I did tests for RTW... but IIRC units started slowing down already at winded. Could be the same for M2TW but I didnt bother with detailed tests.


    CBR

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Infantry units speed...

    Hmm... weird. There exists a fatigue setting ? I don't see it in 'Game Settings'.

    Anyway they do show status as fresh (& juicy!) -> warmed up (YEAH !) -> HOT & WET !!

    .... ok wait no actually it's like this:
    fresh -> warmed up -> winded -> tired -> very tired (?) -> exhausted -> totally exhausted.

    But all units still move at the same rate.
    Last edited by Shahed; 04-11-2007 at 14:14.
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  8. #8
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Infantry units speed...

    Fatigue can be turned on/off in the preference file, located in the main folder, under [game] 1 for yes and 0 for no IIRC. Either you have turned if off or 1.2 (I assume thats what you are using) is different from earlier versions.


    CBR

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