Results 1 to 18 of 18

Thread: Fortress Defences

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member MJF's Avatar
    Join Date
    Apr 2007
    Location
    Melbourne, Australia
    Posts
    59

    Default Fortress Defences

    When you wish to upgrade the defences for a fortress (i.e. culverin towers, siege towers), do you need to have built the necessary cannon foundry in that province (i.e. master foundry)?

    similarly, do you need to wait for the advent of gunpowder before these defences become available?

    cheers

  2. #2

    Default Re: Fortress Defences

    Welcome, MJF, to the .org

    I think you need gunpowder to be invented, and I believe they depend on one of the foundries. I don't know for certain about the latter because I never build any castle upgrades at all.

    The most I will upgrade to is curtain walls, ring walls and barbicans for keeps, castles and citadels respectively. Ballista, catapult and cannon towers are, IMHO, useless as they tend to shoot at your own gatehouse during a siege, doing a lot more harm than good.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Enlightened Despot Member Vladimir's Avatar
    Join Date
    Aug 2005
    Location
    In ur nun, causing a bloody schism!
    Posts
    7,906

    Default Re: Fortress Defences

    For all the cannon fortifications you need at least the basic foundry and the basic gun building.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Fortress Defences

    Welcome to the Org & the Main Hall, MJF!

    Unfortunately, I (like Caravel) build the tower upgrades so rarely that I'm honestly not sure what the requirements are, especially for cannon/culverin towers. Their unfortunate tendency to shoot up my own gates and outer walls usually persuades me to not bother with them most of the time.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Member Member gunslinger's Avatar
    Join Date
    Nov 2005
    Location
    Illinois
    Posts
    267

    Default Re: Fortress Defences

    I must be doing something very right or very wrong. In a couple years of playing this game, I've only had a castle assaulted a handfull of times. Those assaults always occurred on border provinces where the garrison was pitiful (less than 100 men). I can't imagine a situation where I would be defending a fortress, so I've never messed with the defenses. Like Caravel, I do build ring walls, etc. if I think a castle may be on a border with a small garrison for quite awhile. This is purely to help the garrison hold out longer in a seige.

    Does anyone know exactly how much longer a garrison can hold out as a result of a wall?
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

    —George Orwell

  6. #6
    Member Member Lord Cazaric's Avatar
    Join Date
    Feb 2007
    Location
    With all the other chipmunks, of course!
    Posts
    165

    Default Re: Fortress Defences

    I've played as various factions for more than a few turns, but on each one I tend to build cannon towers and ring walls, and every upgrade possible on one province in my empire. For the Almohads, this was Cordoba; for the Turks, Rum; the Spanish, Khazar and the Germans Switzerland. When I played as the Byzantines (the only one I've actually bothered to finish the game on) I fully upgraded fortresses in both Constantinople and Rome, as my empire covered basically the whole map and I decided it was time to build another massive stronghold.

    The only reason I actually do this is to show off. I've never had to defend any of these castles except for Rome once, when the Pope attempted to take it from me.

    Other than these examples, the most I build to is a barbican and curtain walls etc. and these are usually on the fronts. However, I always have at least a keep in Khazar by 1200, just in case the Golden Horde routs my army. It's never happened, but it's better to be safe than sorry.

    And of course you need gunpowder before you can have culverin towers! Imagine trying to fire a culverin at the enemy, without gunpowder! It'd be like trying to tie your shoelaces and you suddenly discover...Oh my god! I have no fingers!
    Long live the King of the Chipmunks, whose name I cannot pronounce in English, but is something along these lines...

    Achumungi-Yngilbuvvyurdmunt

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO