Military:
At least one standing unit of non-bodyguard Ambarako Epones or capture of a faction settlement outside mainland Iberia. One standing unit of ships. :)
Military access to or possession of: Oxtraca, Sucum Murgi, Baikor, Gader and Mastia, as well as Tingis, Arsé or Tyde :).
No rebels inside own territory.
Diplomatic:
One of:
Alliance with the SPQR, trade rights with the Arverni and Aedui. Must gain at least 1,000 net mnai diplomatically from Rome.
Alliance with Epeiros or Koinon Hellenon, trade rights with the Arverni and Aedui. Must gain at least 1,500 net mnai diplomatically from Epeiros/KH. :)
Alliance with Qarthadastim and the Aedui. In this case, must gain at least 3,000 in net mnai from Qarthadastim (cities bought from them do not count against this, cities sold to them count for it).
Map information covering all of Iberia, and at least one spy and one diplomat in Africa, Gaul and Italy :)
Economic:
At least 10,000 Mnai, and an income of 1,000 Mnai per year. /:)
At least one mine. :/
Larger population than either the Aedui or the Arverni. :)
Technological:
At least one city with a level 3 temple, a type one government and three assorted public order buildings (enforcers, tavern and games field). :/
Largest (population) city or most extensive trading port in Iberia, with a type one or two government. ;)
Social:
Public order >90 for all of own settlements. :)
One character with a biographer or similar figure.
One character with a 'good administrator' trait.
One character with a 'good commander' and 'veteran'. :)
One character with five or more influence. :)
Explanations - This chapter basically is meant to illustrate the steps the Lusotannan need to take to escape the shadow of Qarthadastim before becoming too large.
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