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  1. #1
    The hair proves it... Senior Member EatYerGreens's Avatar
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    Default Re: Many, Many, Many questions!

    Quote Originally Posted by YourLordandConqueror
    Dang...that could kill my mod, which is supposed to be after the fall of rome to the end of Charlemagne’s reign. It was supposed to detail all the factions at the time and historic alliances and such, but if the AI is that random, then theirs not much I can do, huh?

    If there was a collection of small factions which were, historically, allied for more or less the whole of that era then why not lump them together into one, large, faction and see how they get on?

    You might have to get creative about the allies' faction name but the names of the historical sub-factions can still be hinted at in the unit names.

    EYG

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  2. #2

    Default Re: Many, Many, Many questions!

    3.What's up with the Byzantines keeping three stacks of units in places like Bulgaria when their getting crushed by the eggies or turks? In fact what's with all the factions doing this? Does the computer think that if it doesn't know about them that it can launch a suprise attack on itself?
    My bet, based on my experience on both playing the Byzantines and seeing them play: they´re stacking troops to both discourage Hungary or whoever substitutes them from going down, stop crusaders (the AI will do this at times, I seldom do, as they can "liberate" lands for me to conçuer), and, particularily important, the odd crusader that will go against Constantinople (happened to me once. The HRE decided they hated me and launched a crusade)
    Iä Cthulhu!

  3. #3

    Default Re: Many, Many, Many questions!

    A somewhat pointless çuestion: What determines whether your king dies "in a worthy battle royale" or "foolishly", or, converserly, whether the enemy king is "a vain and treacherous villain to the end" or "a noble man making a good end"? (Meaning the sound file played)
    Iä Cthulhu!

  4. #4
    In war laws are silent.... Member gaiusjulii's Avatar
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    Default Re: Many, Many, Many questions!

    I decided to put my own ideas for a few of the questons so If i sound dumb please dont call the inquisitor!

    ok here goes

    1) could this be because the Sicilians wern't added until after the rest of the factions as they are added in the VI Expansion pack, so the original coding for the names would coincide with The HRE, if i am correct that is...

    2) I agree that the AI is rubbish at strategic deployment but the Byzantines as said before seem to leave provinces past constantinople unsually open to attack, could this be an attempt by CA to be more Historically correct in the sense that the Byzantines or the EasternRoman empire did expand north in the balkans and back into italy (only for a little while mind) in an attempt to reunite the old empire and thus leaving the empire weak in the turkish area.

    3) I think we should take into account that the AI cant/wont just kill off a king to allow room for A historical figure so maybe if anyone can be bothered to count how many kings it takes to get a historical figure, maybe regardless Richard the Lion Heart is 6th king despite how long the previous kings take to die or be killed. Afterall I have kings live into their 70's in my game?

    Please dont take the whole byzantine history thing above as gospel As i have not checked my resources lately but i think it pretty accurate.
    My Neighbour is my enemy, my allie is my enemy i dont trust...

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  5. #5

    Default Re: Many, Many, Many questions!

    It isn´t unfeasible that they were just two different branches of the same family. Spain and Germany were ruled by members of the same family until the eighteenth century, and afterwards, it was France and Spain the ones ruled by members of the same family (which, by an ironical twist of fate, happened to descend from the royal family of one of the kingdoms that "lost the game")
    Iä Cthulhu!

  6. #6

    Default Re: Many, Many, Many questions!

    A çuestion: I found this in the "official" forums


    +1 Morale for being within 50 meters of your General (for every command point the General has)
    +1 Morale if further than 50 meters from your General (for every TWO command points the General has)
    Is it true? if so, then it´s highly convenient to keep your general relatively close to your army?
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  7. #7
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Many, Many, Many questions!

    Quote Originally Posted by The Unknown Guy
    A çuestion: I found this in the "official" forums


    Is it true? if so, then it´s highly convenient to keep your general relatively close to your army?
    Yep it's true, it's the "feels confident that general is nearby" and some other thing that refers to the general's skill, when you hover the units on the battlefield.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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