Yeah, it's kind of sad to se Saxon Huscarles stay under siege while I move forward to another and then another province, and then corner the now-diminished stack that might've given a big challenge...
Yeah, it's kind of sad to se Saxon Huscarles stay under siege while I move forward to another and then another province, and then corner the now-diminished stack that might've given a big challenge...
I think that you could try to built a kind of "bait army" when leading your first attack, an army with which the AI accepts the fights, but will loose at least a lot of troops, or even the battle?
Unfortunately if you're not the one "cornering the AI", i can only imagine attacking the faction cornering the other? They tend to spred their troops when attacked on several fronts and are less likely to push someone else?
Last edited by Caerfanan; 04-20-2007 at 15:27.
I support the above suggestion: launch a ranged unit strike force and go for the king, then withdraw. With luck they´ll go rebel and it will be easier to tackle with them.
Iä Cthulhu!
After the first sixteen units on each side, additional units start mattering less. If you've cornered the AI with some big stacks in their last province, just arrange sixteen buff units with a few cavalry reinforcements and concentrate on winning the first leg of the battle. If you can kill/rout their general and deal severe damage (especially easy if the AI decides to try using siege engines against you) most likely their defense will fall apart and you can eat a lot of the rest of their stack even when it looks very impressive on paper.
Be sure to bring light cavalry though, to prevent rallies, especially if you happen to be playing XL with all the buffed up morale.
If you've cornered them into a corridor (for example, cornering the Russians in Finland while you hold Novgorod) then just leave a stack of eighteen or so and arrange a massacre defense.
Last edited by Maloncanth; 04-23-2007 at 12:23.
If you´ve cornered the AI in the last province and send some buff units to kill their general, you don´t need to win the incoming waves, even if they´re 50, as they go rebel in the next turn anyway
Iä Cthulhu!
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