Didz and Cheetah: I actually assume the difference is in what version you are playing, as opposed to play style. Cheetah describes the state of the game in 1.0 or 1.1, where Didz describes the game w/ a shield fix applied, or leaked 1.2 (which has the official shield fix). Flanking is much more important in 1.2 because the combat DOES slow down a lot when shields work properly, and spears do not simply get butchered in a few seconds. I actually had some very poor spear units who just held a city gate for maybe a minute or two against a charging mongol horde that had broken it down. The mongol force was lightyears better than the troops they were encountering, but it still took some time for them to get through them. Had it been a field battle, I'd have had plenty of time to flank the opposing force. It never would've gone like that pre-1.2.
The long and short of it is that anyone with correctly working shields should be able to get some good mileage out of flanking forces and reserves too now, which I'm of course very happy to see since it actually gives us some play room tactically.
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