woo, think we touched a nerve with that multiplayer cheat thing (shut up now, it's closed) but anyways, i ask my fellow sword dojo-ists their opinion:
Competetive or Friendly?
frankly, i don't see any point in friendlies. lately i have been bemused at the "teenage chat" style fights in the stw multiplay lobby. but what has struck me more is the cause of such uproar: competetives. it seems, if someone loses a competetive, they can no longer live it down, but instead drive for vengeance, or at least another honour point. so i think "honour?", because there is no honour in some of the games i have played. now the victor has to brag and ridicule the loser, and the loser fight back with accusations of cheating and foul language. all over a couple, at tops, of measley points. which brings me back to my other point: friendlies. now i see no reason why i would want to fight a battle against someone and have no record of it listed on the stw site. people were afraid of an indignant loss, but with the scores being reset in a matter of weeks now, is there really any need for such fuss?
i believe honour is not won in point format, but in the true gaming valour of the player, prothetiic/pathetic as it sounds. i personally have enjoyed many of my losses much more than any win, no matter what the point difference was. if a player cannot stand to lose a point for a newbie's win, then that player does not deserve the point in the first place.
so i say, if you are to play online anytime in the next month, make it worthwhile for everyone. engage, teach and welcome newbies, for we were all like them once before, and openly drop points, because come the mongols, there will not be anymore points for you to offer.
now tell me why the hardcore clanners should not be open to this way of thinking. to real honour.
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The weakest weapon is not a blunt arrow,
but the fool who uses it.
TIGER LILY!!!
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