bif files are the "held" files, they dont have shadows,
buf files have shadows,
you NEED BOTH
i extract my source files from bifs and bufs (bifreader extracts them as bmp's),
choose a BIF sourced bmp, in photoshop i change canvas size to be larger than i need, this is my "master file"
make multiple copies of my "master" file
edit/add/mod my campmap piece as i desire,
COPY the shadow from the bmp that came from a BUF file
into my new files that i want to become BUF's (adjusting the shadow as needed)
convert the files from 256 colour bmp's into 256 colour lbm's using GDS
Drop the lbm files into CA's purpgrab 1 at a time
(which gives me all bif output files)
THEN those files that have shadows and need to beBUF's i then drop into CA's buffy (1 at a time)
CHECK the files by dropping them into CA's bifview
- if you made a major boo-boo here's where you will spot it.
rename the files as needed and put them where needed and test them in game.
Cheers
B.
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