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  1. #1

    Default stupid routing

    I think Ca did a horrible job on the whole unit routing thing since rtw2.
    I mean once a unit unit routes that cool, and then they can gather their witts and rejoin the fray. No problem. The problem comes when they route up to 7 times, and return with 3 ppl in the unit. or when they route to the middle of nowhere and then stand there going "move out, move out, forward, move out, move out, forward, forward." then u have to run all the way out there just to make them route again. not to mention the blasted archers or even worse the hoarse archers. when they get down to their last unit of mounted archers and they just run away from you for 10 mins. Its a joke. and when i thought it couldnt get any worse. this happens
    https://img408.imageshack.us/img408/...llshit1in8.jpg
    https://img408.imageshack.us/img408/...llshit2bw9.jpg
    How did they even get up there? the unit tried to scale the walls, get scared. run to the furthest corner of the map and superman jump up the mountain and got stuck going "move out. move out, forward.........."
    none of my units could get up there and none of my archers could fire arrows up there to kill em off. So basicaly I had to quit the fight. Lose my CAPITAL and 3 generals because 1 unit got stuck.

    Now after you read my ranting, here is the question.

    Is there a way to edit the routing so that they can only route once, regain themselves, and if they route again there done??? (they will just run off the map)
    and is there a way to fix where the unit routes to the middle of nowwhere and gets Stuck saying "move out.............." its like a glitch where the ai is pressing the move button a million times and the unit doesnt respond.

  2. #2
    Member Member Re Berengario I's Avatar
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    Default Re: stupid routing

    It's easier to set the timer on.

  3. #3

    Default Re: stupid routing

    the last time i did that I lost when the time ran out while defending.

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: stupid routing

    When you're the defender and the timer runs out, you win. As easy as that, no exceptions.

  5. #5

    Default Re: stupid routing

    if you get this fixed plz tell me because i hate how when my units rout they go toward the enemy and how they're not smart enough to know they have a better chance against one horse chasing them down if they fight it.
    you are 100% Oklahoman if you have ever heard this conversation:
    "You wanna coke?" "Yeah." "What kind?" "Dr. Pepper

  6. #6

    Default Re: stupid routing

    well the whole point of routing is to run away...not stop for nothing.
    just sucks how they runaway to some remote location then stop and stand there. like if ur that far they should just leave the battle.

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