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Thread: 1.2 News (Released)

  1. #1
    Cynic Senior Member sapi's Avatar
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    Default 1.2 News (Released)

    Well, the other thread was getting a bit confused, I admit

    Current Status: In testing with CA Oz

    5th April:
    Quote Originally Posted by Alex Friend

    Hi all.

    Well, what an interesting 12 hours we've had!

    You've seen threads and word is spreading that there is something going on with the patch. So, here's the official word.

    We've been testing the life out of this patch for days and days and at the eleventh hour some bugs have come up that we simply cannot fix in the time allowed.

    After extensive testing of the patch, the Sega QA department discovered late last night that there may still be some unresolved issues in the final build of the patch. Specifically we are focussing on the Battle AI causing us concern under certain conditions. They are also investigating a potential crash bug that may have crept into the code, that is as yet, unverified. QA have requested extra time to verify this with the CA team in Australia; so we can fully regress the bugs in tandem with their QA department and rectify any issues with the code.

    Given the level of chat and comments that you guys are good enough to send us, we are aware of the anticipation you guys have but we would consider it unforgiveable if we were to release a patch knowing that there are a number of potential issues with it.. Therefore, given the choice of two evils, we've taken the one that we hope will at least indicate some sensitivity to you guys and your expectations.

    In conjunction with this we've also seen that a version of the patch is doing the rounds. This is a good old fashioned leak - we've tried to plug all gaps but owing to a less than secure url being held by one of our file mirrors, some of you guys have been clever enough to find a backdoor and grab the patch.

    Kudos to you for your ingenuity, but be aware that this is not the release patch and CA and SEGA are not supporting this. This is not an official release and it is the very same patch that has the bugs mentioned above.

    We're wise enough to know that this file is being distributed and how futile it would be to try and stop it. Canute couldn't stop the sea and we can't stop the internet, so we're not silly enough to think that we can stop it's spread.

    So, well done to those who found it but please recognise that we think there are problems and we cannot support it.

    If you feel inclined to grab this file, it's up to you and if you have feedback we'd be silly not to listen - but keep in mind that we think it's flawed so make your own decision.

    We want to apologise - we've been wiping egg off our faces all morning and so we throw ourselves at the mercy of you guys in the hope that you'll understand. We understand your disappointment - we're disappointed too - so stay with us while we try and fix things.
    12th April:
    Quote Originally Posted by Mark O'Connell
    Hi guys,

    We have had a chat with the development team at CA Oz and can now bring you an update regarding the status of Update 2. As previously discussed, there were issues highlighted by final testing that require further attention. The issues have been identified and the process to rectify them is underway at CA Oz. Rest assured that all resources are now being devoted to this as a matter of priority.

    The main issue to be addressed is the intermittent passive AI that occurs during siege battles. While this certainly isn't something that occurs in every battle, it needs to be rectified before final release. There are also a number of minor issues that have also been highlighted and will be addressed.

    Please accept our sincere apologies for not providing information on progress before now. Being on the other side of the world from our development studio meant that we couldn't bring you up to date on this as soon as we'd like. Based on the rather unfortunate turn of events last week, we feel it would be unwise to provide any further estimation of release dates for Update 2. However, we promise to keep you informed on progress throughout the process of getting this update to you.

    Thanks for your ongoing patience. The team are obviously very busy on this, but I will keep pestering them for updates on your behalf! image

    Cheers,

    Mark O'Connell
    (aka SenseiTW)
    April 26:
    Quote Originally Posted by Caliban
    Hi everyone,

    I thought I would stop by and answer some of the questions raised in this thread. I'm really sorry if I haven't answered your question, I will try and answer the most commonly asked questions.



    How will you be able to control multiple armies on the field?

    Via the control multiple armies feature. You will have to option to control the reinforcement armies before you enter the battlefield. From there you can swap between armies and issue orders to your reinforcements.

    Will you be able to fight the new factions against the old factions in multiplayer?
    Yes, in multiplayer and custom battles you can choose most of the older factions to play as.

    Will the new "control reinforcements" option be available in the "core" (original) campaign?

    We are currently looking into it.

    Will boiling-oil be brought back?

    Yes Boiling oil will be back and available in all campaigns except Americas

    Will there be historical battles?

    There will be some multiplayer scenarios as well as some single player scenario battles. But no historical re-creations.

    Will there be a multiplayer mode?

    Yes, you can play multiplayer battles in each campaign as well as the hotseat mode.

    Will money will be a problem for the Teutonic Order, which can only build castles ?

    Castles will be the main source of unit production for the Order, however we are now looking at giving them the ability to upgrade their cities to increase their income. The outcome will be decided based on balance testing.

    The English will have troubles with the 2h bug again, or will the patch fix that in both games ?

    The 2H will be fixed in 1.2 as well as any future releases including Kingdoms.

    The game will have a new soundtrack or use the one from Medieval 2 ?

    Yes, there are new sound effects and so far, 35 new songs for Kingdoms composed in-house by our award winning Sound guys :)

    Also, during the Crusades campaign will European crusading armies appear at random times throughout the campaign?

    Yes, you will see a host of European factions arrive to take part in the crusade. Off the top of my head, Venice, England and France.

    How many of the features in the expansion will be added also to the original game?

    This is still unknown as of yet and being discussed due to balance reasons

    Will you release the ***** Hot-Seat before Kingdoms so in the expansion we will see a real Multiplayer Campaign :)

    You can still access the hotseat mode via command lines, but it won't be fully implemented until Kingdoms

    * Will factions from the core game have new units, any new siege units, ships??

    Yes! But you will all have to wait to find out what ;)

    Will Kingdoms be fully modable and will the new features be hardcoded? For example, could I make Ireland have no family tree or give Norway the ability to change religions if I wanted to?


    In the Britannia Campaign we know of 5 factions that will be playable, will it be possible to add (mod) other factions into this?

    You will be able to mod Kingdoms the same as M2 vanilla, there won't be any restrictions from modding the original M2 game to the expansion. We are looking to include more modding features in Kingdoms as well as implementing some features asked by the community. Some of the new features (most I think) will be modable.

    Could you please add fires and famines to the descr_disasters events list, and also add floods, storms, fires and famines to the descr_events file for modding?

    It will be added to the long list of community modding requests. Only some of the requests will make it in because of the huge amount of work involved to add them all.

    What will the colour of my pants be when I play M2:TW Kingdoms?

    Brown, if you're wearing any..

    Please bring Burning Oil back.

    Sure thing!

    Please bring Sapping/Under Mining back

    I already gave you one feature, don't get greedy!

    Please answer these questions.
    Is three ok?

    Apparently from what they have said in interviews kingdoms is ment to be the most modable Totalwar project to date(notice word apparently)

    Correct!

    Well you be able to switch off/disable the hero's, or their abilities, for the people who do not want to play with them?

    You don't have to use their abilities if you don't want to. Just don't press the button.

    Will we see improved AI?

    Yes, the upcoming patch will see a lot of big AI improvements, these will be carried over to Kingdoms.

    Will the option to view cities be available again?

    Unfortunately no, that feature was removed during the engine transition in M2.

    Is there any way they can change the name to have the word "Invasion" in it?
    Kingdoms Invasion?
    Probably not, sorry

    Of the previously listed patch -"bug" repair requests, how many will be addressed?
    There are simply to many to list in one post. If you would (finally) fix the items listed in either "R&R" or the patch request posts this should make the day.
    We are well aware of the community bug lists and we have been using these for some-time to help prioritise our in-house bug list. The upcoming patch will contain some of the top priority bug fixes, we will be including more in the kingdoms release as we get to them. I couldn't give you an exact number as of yet because we haven't finished.

    Campaign modding - will we be able to add additional campaigns like we could in RTW, or will we have to stick to modding one of the grand campaigns like we have to in M2TW?

    Yes it is now possible to have multiple campaigns in the one mod. It requires some menu work and maps to be placed in the correct folders. This is available in the leaked 1.2 and will be available in the upcoming patch.

    Will the pope have any power and if so is it just gonna be the crusader and Teutonic campaign. can he excom faction still?

    No, the papacy won't be included in the expansion pack, however there will be dialog from the pope but he won't have any direct influence over the campaigns.

    In the Britannia Campaign, will there only be a map of Great Britain, or will Norway be included on the map as well (not only as an invading faction)?

    Only the norwegian faction is available in Britannia, however you will be able to visit them in the Teutonic campaign as most of Scandinavia is featured on the campaign map.

    Will the aztecs/native americans have their own distinct voices? I think in MTW2 they use the Mongol voice.

    Yes! The Native Americans will have new unique voices in Kingdoms.
    Will anyone from CA answer this thread?
    I hope so, it's getting pretty damn long..


    Again, sorry if I didn't get around to answering your question/s, I hope this atleast sheds a bit more light on the expansion and some of its features.
    26 April:
    Quote Originally Posted by Mark O'Connell
    Hi guys,

    As promised - here is the latest news regarding the Update. The final release candidate is currently in testing at CA Oz and (all going well), is expected to be submitted to SEGA Europe so they can begin their round of testing within the next 24 hours. There is no word of release date of yet, but we will keep in touch with progress.

    In other news, you might be interested to know that Brendan Rogers from CA Oz has taken the time to answer a whopping 31 of your questions in our Official CA Discussion thread. For convenience I have also posted this Q&A up on our official Blog.

    Thanks,

    Mark O'Connell
    (aka SenseiTW)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: 1.2 News (patch in testing)

    30 April

    Quote Originally Posted by Caliban
    The Patch has embarked on its epic journey from Australia to England. From my understanding it's now being tested by SEGA UK. No amount of whinging or whining is going to make it come any faster. It's in the pipeline now so all we can do is wait. And besides, Jonny Blademan said he's going to cook you all ribs!


  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: 1.2 News (patch in testing)

    5 May

    Hi guys,

    It is with great pleasure that I announce that Update 2 for Medieval II: Total War is now available for download!

    It may take a few minutes for some of these links to go live so please refresh for updates:

    Boomtown

    Strategy Informer

    Gamershell:: English-French-Italian-German-Spanish

    Gamershell: Polish
    Gamershell: Russian

    Gamershell: Czech

    Exp.de: German

    Enjoy, and have a FANTASTIC weekend!

    Mark O'Connell
    (aka SenseiTW)
    Please visit this site for the download links.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

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