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  1. #1
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Daveybaby
    So, which is it people?
    Scenario 1 : CA goes bust because they arent selling any games because theyre not allowed to release them until theyre perfect. So no more TW games, ever.
    Scenario 2 : CA release slightly buggy games and fix most of the bugs after a few months of patching.
    The 2nd option is considered standard practice right now, for better or worse. The problem is the current game we have is in terrible shape, hell it makes even Bethesda look like a good software publisher. The shield bug, unit cohesion nonsense, bad pathing, and passive AI are all very serious, game breaking bugs. "Game breaking" doesn't mean CTD, it also means making gameplay thoroughly aggravating, unenjoyable, and a crap shot at best. Of course, one can never expect the Official CA Apologist Crew© or the hardcore fanboys to understand this.

    Quote Originally Posted by DaveyBaby
    Unless anyone can come up with another scenario, that is. Note: scenario must work in the real world, not a fantasy one where companies dont need money to stay in business.


    Quote Originally Posted by DaveyBaby
    Yes, i guess in a sense we're paying to be beta testers. If that makes you really really angry, i suggest you have a read of the newspapers once in a while and try to get a sense of perspective (to paraphrase Bill Hicks... albeit slightly more politely).
    Oh please. There's a very fine black and white line between being a paying to be on an official beta and being forced into being what amounts to be a beta tester by the publisher. Seeing how this game was never announced or marketed as a "Open Beta" it becomes pretty obvious which category this is. Had I known this was where the game was going to be 4 full months after it's release I would not have dropped my hard earned cash on it. Oh well, we all know how the saying goes. "Fool me once, shame on you. Fool me twice, shame on me." This was the last title I buy from CA at launch, if at all.


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  2. #2
    Member Member fenir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Hmmmm after some thought, i would have to agree. CA needs to make the game in UK. For reasons we won't get into.


    AUSSIE BASHING......woot.... some one has to.

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    fenir
    Last edited by fenir; 04-13-2007 at 13:19.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    fenir, you really are tempting me here, and if you weren't australian I'd be doing nasty things to you about now
    From wise men, O Lord, protect us -anon
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    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  4. #4
    Inquisitor Member Quickening's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Since this topic is now for all patch 1.2 discussion I'll mention this. If the Pope asks you to cease hostilities you can no longer continue to hold an enemy under siege. You will be excommunicated. As I just found out the hard way

    Still, thats a good change.
    Harbour you unclean thoughts

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  5. #5
    Senior Member Senior Member Carl's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    @Fenir & Sapi: .
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Quickening
    Since this topic is now for all patch 1.2 discussion I'll mention this. If the Pope asks you to cease hostilities you can no longer continue to hold an enemy under siege. You will be excommunicated. As I just found out the hard way

    Still, thats a good change.
    Was like that in 1.1 already. :p

    Any news on the other two tests I was asking about? I mean you are bound to have killed at least 1 enemy army so far right? (for the display thing)

    As for the experience bonus you got the buildings yet? :D
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  7. #7
    Member Member Durallan's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Hey FactionHeir what were the other tests you wanted done?

    EDIT: (instead of making ANOTHER post :P ;) )

    I'm not too sure Sinan, thats what I thought too! for some people it seems not?
    Last edited by Durallan; 04-13-2007 at 15:28.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by Durallan
    Hey FactionHeir what were the other tests you wanted done?
    Originally Posted by FactionHeir
    Did CA fix the retraining bug? I.e. having buildings that give global or local boni to experience of units trained but units come out green? Its not in the patch readme, but I'd rather ask to make sure before reporting it again for the buglist.
    You can try to see if it happens by having a building (i.e. jousting lists or barracks) which gives experience boni (to cav and armoured sergeants respectively) and train said units. Instead of ending turn when training, save and reload. Do not reset the queue after loading. Now end turn and see if the units are green or not. (ie. available for retraining)

    Could you also check for the text "Your Forces Melt Away" and "Enemy Army Routs" whether the correct commander's name is being displayed? In 1.1 at least its always the wrong commander's name.
    That :)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    I thought it was'nt like that in 1.10. If you already have a city under siege, can't you just hold the siege and if it's over and you get the city, the Pope seems ok about it.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  10. #10
    Inquisitor Member Quickening's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by FactionHeir
    Was like that in 1.1 already. :p

    Any news on the other two tests I was asking about? I mean you are bound to have killed at least 1 enemy army so far right? (for the display thing)

    As for the experience bonus you got the buildings yet? :D
    In 1.1 the Pope always let me maintain sieges on cities even if he warned me.

    Well yeah Ive had tonnes of battles and the name has been correct so far but that doesn't really prove anything. Could be wrong next time.

    Haven't had the chance to test the upgrade thing and to be honest I don't really understand it. Im sure Foz or someone could give you a much better writeup.
    Harbour you unclean thoughts

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  11. #11
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    In my 1.1 the pope never lets me maintain sieges, go figure :D

    For the message, so if you defeat an enemy army and get the "enemy army routs" message, does it say your general's name or the enemy general's name right under the heading?

    Retraining...did you ever train/retrain a unit in 1.2 and it ended up being retrainable the next turn again as the retrain seemed to do nothing?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  12. #12
    Member Member fenir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Quote Originally Posted by sapi
    fenir, you really are tempting me here, and if you weren't australian I'd be doing nasty things to you about now
    Oh? Aus...Austr.....Australiand....Aus ..tra..li.... oh bugger...........GO THE ALLBLACKS! (got to love me?)

    oooohh ...do the nasty ...do the nasty


    fenir............
    Last edited by fenir; 04-16-2007 at 11:23.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  13. #13
    Member Member fenir's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    Woot 300 posts........

    Oh, only took me almost 6 years.
    Time is but a basis for measuring Susscess. Fenir Nov 2002.

    Mr R.T.Smith > So you going to Charge in the Brisbane Office with your knights?.....then what?
    fenir > hmmmm .....Kill them, kill them all.......let sega sort them out.

    Well thats it, 6 years at university, 2 degrees and 1 post grad diploma later OMG! I am so Anal!
    I should have been a proctologist! Not an Accountant......hmmmmm maybe some cross over there?

  14. #14

    Default Re: Latest update on 1.2 patch from Sega/CA

    Does anyone know if the expansion includes 1.2?

    @Alex the great, I agree with our friendly mod team, dont be mean to CA, say how RUBBISH gamespy are instead!!!!

  15. #15
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Latest update on 1.2 patch from Sega/CA

    As posted by Caliban at TWC:

    We are working to get the patch ready as soon as we can. We are focusing on AI and the top community bugs. We have already made some good progress and are looking into some issues further.
    I'm sorry that some of you have a tainted view of CA (although you seem to like our games enough to still be here? , the reality is that we don't see the community as one entity nor do we pigeon hole them. There are trolls here just like every other net community, but there are also professionals as well. The constructive criticism we recieve far makes up for the abuse.

    Please have patience, we aren’t sitting around playing grab ass or down the beach surfing. The Totalwar Engine is a massive behemoth of code, art and resources. One of our engine coders just gave me the source-code stats which is: 64mb of source-code in 4189 files that equals 1,655,906 lines of code.
    It can take a long time to track some of these elusive bugs down; as you could imagine, the code-base is not a simple descr we can search through quickly.
    There are lots of simple bugs that havn't been fixed because of the prioriety we work in. I can say that we will have a fix for the ballista-cannon tower problem in the coming update as well as the other major community bugs TWC and the ORG have been organising for us.
    It will be out well before the expansion . As for an official date, It will be ready when it's ready.

  16. #16

    Default Re: Latest update on 1.2 patch from Sega/CA

    A patch requiring this much effort can't be a good approach to developing a computer program. It gets to a point where doing it right in the first place is a more efficient process. Troubleshooting a bug can take more time than the time it would have taken to write working code in the first place. I thought the RTW v1.2 patch, which took 3 months and almost half of the whole development team and addressed over 100 problems, went beyond this point, and now the M2TW v1.2 appears to be an even bigger effort. It's not good business, and the company's credibility as a capable developer suffers.
    Last edited by Puzz3D; 04-13-2007 at 13:38.

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