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  1. #1
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    It did nothing, I'll keep playing around with this stuff though.

  2. #2

    Default Re: Units...

    #1 are you using the file first .bat
    #2 did u make the changes necessary in the model.db
    #3 you have to edit the name of the unit in export_units & unit.text


    25 dismounted_gothic_knights
    1 4
    73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod0.mesh 121
    73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod1.mesh 900
    73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod2.mesh 2500
    73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod3.mesh 6400
    1
    8 scotland
    77 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_hre.texture
    80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_normal.texture
    53 unit_sprites/hre_Dismounted_Gothic_Knights_sprite.spr
    1
    8 scotland
    56 unit_models/AttachmentSets/Final Heater_hre_diff.texture
    56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0
    1
    4 None
    21 MTW2_Slow_2HSwordsman 0
    1
    24 MTW2_2HSwordsman_Primary 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    you shouldn't have to change the texture location as the gothic knights dont have much colour for hre (black or yellow) they should look fine for scotland.

  3. #3
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    thanks man, i'll make the change and see what happens...

    why are you still a Junior member after 50 posts and a month of membership??

    -Zain

  4. #4
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    hey man, i copied and pasted that texture line you showed me to the end of the battle_models.txt and nothing happened. Then I deleted the one for HRE and kept the one for scotland and still nothing happened. what's wrong with all this!?

  5. #5
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    i just tried to change some stats on Highland Nobles, thinking maybe Dismounted Gothic Knights are just retarted, turns out every change I make in Export_desc_units doesn't show up.

  6. #6

    Default Re: Units...

    you have to use a .bat NOT the original .exe

    open note pad and put this in it

    medieval2.exe --io.file_first

    and save it as

    mymod.bat

    that will tell the game to use your files that are edited not the packed 1's.

  7. #7
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    I was thinking that was the problem... I'll follow the thread called "HowTo set up M2TW for modding" then. Thanks man, I'll see what happens after this.

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