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  1. #1

    Default Re: Units...

    once you get ur mod folder up and working ; adding exsiting units to another faction should not take more then 5 mins, very easy.

    but if your mod folder isnt working....nothing will work but venilla


    get the modfolder up and simply change the name in export_units. expport buildings, and change those faction entries in the model.db

    if your changing the unit name, change the unit name on the far right in export_unit and unit.text

    eg Gothic Knights
    Gothic_Knights : Scotish Elite
    (export_units) and for text

    {gothic_knights} Scotish Elite

  2. #2
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    why isn't the texture line you gave me working?

  3. #3

    Default Re: Units...

    cuz ur doing something wrong. copy and paste ur lines of code for the gothic knights on here and ill look at it.

  4. #4
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    25 dismounted_gothic_knights 1 4 73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod0.mesh 121 73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod1.mesh 900 73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod2.mesh 2500 73 unit_models/_Units/LN_Gothic_RN_Plate/dismounted_gothic_knights_lod3.mesh 6400 1 8 scotland 77 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_hre.texture 80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_normal.texture 53 unit_sprites/hre_Dismounted_Gothic_Knights_sprite.spr 1 8 scotland 56 unit_models/AttachmentSets/Final Heater_hre_diff.texture 56 unit_models/AttachmentSets/Final Heater_hre_norm.texture 0 1 4 None 21 MTW2_Slow_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

  5. #5

    Default Re: Units...

    and what exactly is happening ????

    try changing the texture lines to scotland and adding + 5 to the number line.

    25 dismounted_gothic_knights

    1 8 scotland
    82 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_scotland.texture
    80 unit_models/_Units/LN_Gothic_RN_Plate/textures/LN_gothic_RN_plate_normal.texture
    53 unit_sprites/hre_Dismounted_Gothic_Knights_sprite.spr
    1 8 scotland
    61 unit_models/AttachmentSets/Final Heater_scotland_diff.texture
    61 unit_models/AttachmentSets/Final Heater_scotland_norm.texture

    this will make the texture show up on scotland.....it shoulda worked b4

    remember to use the file_1st setup or ur just beatin the bush here

  6. #6
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Units...

    it's textureless, and what do you mean file_1st setup mean? It's probably what I'm doing but I've never heard of it before.

  7. #7

    Default Re: Units...

    are you using the m2tw.exe or do you have a modified (mymod.bat) 'modfolder"

    do you have a mod folder ?
    or are your moded files in ur data folder?
    do you have any other mods Working?

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