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Thread: Adding a Unit to the Game - Solutions to FAQs.

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  1. #1

    Default Re: Adding a Unit to the Game - Solutions to FAQs.

    Thanks KnightErrant. Damn every time in that post I spelt Medieval 'Medival'.
    Anyway.

    Q10) What do the first two numbers mean at the start of this line?

    52 unit_models/_Units/EN_Lmail_Hmail/templars_lod0.mesh 121

    A10) They mean that the following string will have 52 characters in. So if you had the number 56 in front, the string would be something like

    unit_models/_Units/EN_Lmail_Hmail/hospitallers_lod0.mesh 121

  2. #2

    Default Re: Adding a Unit to the Game - Solutions to FAQs.

    Q11) Where can I find a more easily readable battlemodel DB file?

    A12) Here: http://www.twcenter.net/forums/downl...o=file&id=1180
    It is seperated into very readable chunks, and nicely layed out. Unit making will be much easier with this.

  3. #3

    Default Re: Adding a Unit to the Game - Solutions to FAQs.

    Q12) What do the Bold numbers stand for?

    4 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod0.mesh 121 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod1.mesh 900 61 unit_models/_Units/EN_Peasant_Padded/ne_cannon_crew_lod2.mesh 2500 61 unit_models

    A12) As far as I understand it the 4 means there are 4 level of detail meshes to load for the unit and the larger numbers are the distance that each lod should be used.

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