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Thread: Adding a Unit to the Game - Solutions to FAQs.

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  1. #6
    Member Member Mr Frost's Avatar
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    Default Re: Adding a Unit to the Game - Solutions to FAQs.

    Quote Originally Posted by Hesford
    Q7) My new units are invisible, please help?



    Will update.
    ...
    A7b If you're using a mymod and that's where your modded export_descr_units.txt file is and load the game through a shortcut to a .bat rather than the man launcher then --io.file_first must not only be in the shortcut command line , but also in the .bat .
    Find the mymod.bat {located in Program Files\SEGA\Medieval II Total War} , right click it , select edit from the menu and add --io.file_first to the end of the text therein {which is medieval2.exe @mymod.cfg } with a single space between them so it will then read medieval2.exe @mymod.cfg --io.file_first .
    save the file and close it and Bob's your Uncle .


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    I must now go and give my mighty unlocalised placement texts some names .
    Last edited by Mr Frost; 08-21-2007 at 11:43.
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