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  1. #1

    Default Re: Question about movement points

    Interestingly, there is also a setting of default movement points, across the board for everyone. Ideally I want all armies to have 0 movement points and only be able to move in the presence of a general. That's what I'm trying to accomplish. But as above, setting captain's movement points to zero did not affect soldiers within the captain's army.

    Now that I found this default movement points setting, I made everyone have 10 movement points, and gave named characters 200 points to counterbalance. All units within captain's army have 10 movements, but named chars don't seem to benefit in any way from the very large amount of moves given to them, and still maintain 10 movement points just like everyone else.
    Last edited by SigniferOne; 04-16-2007 at 21:12.

  2. #2

    Default Re: Question about movement points

    can you do it with traits as movement point bonuses are a percentage (i think) so you'd have your default ten and then give all family generals a big movement trait.
    It's not a map.

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Question about movement points

    I can only speak about RTW, but I suspect that the system in M2TW is the same.

    I was trying something similar to that described by SigniferOne, units with very short movement, generals with much improved movement and admirals with very very very long movements.

    I reduced starting movement points to 20, and I gave bonuses by traits to generals and admirals. It worked for generals, with bonus 200 (I agree in the idea that it is a percentage), but increasing this number for admirals had no effect at all (hardcoded?).

    In an attempt to give admirals higher bonuses, I made three different traits with bonus 200 each, but again the movement of fleet was the same.

    I cannot find any other method to do this and I'd like very much to find one.

  4. #4
    Member Member Re Berengario I's Avatar
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    Default Re: Question about movement points

    Quote Originally Posted by Monkwarrior
    In an attempt to give admirals higher bonuses, I made three different traits with bonus 200 each, but again the movement of fleet was the same.

    I cannot find any other method to do this and I'd like very much to find one.
    Each point in movement bonus through traits is a 5% so basically you gave for each trait a 1000% increase which, pretty probably, hits against the hardcoded limit (that I guess is about 160 in descr_character.txt).

  5. #5

    Default Re: Question about movement points

    that I guess is about 160 in descr_character.txt
    if you mean 160 action points i've have up to 320 i think when i was trying something
    It's not a map.

  6. #6

    Default Re: Question about movement points

    Ah so, adding movements through Traits works, even though adding them through descr_character.txt doesn't work? Well that's a big relief, means named_characters can regulate movement. It is surprising admirals don't get this. Firstly... how can admirals even get traits? They are captains for all intents and purposes, aren't they? Captains can't receive traits.


    EDIT: Ok right, movements given through traits are relative. Setting default movements to 0 truly gives characters zero moves, no matter how high their movements through traits. However, setting that default number to some small amount, like 20 allows increasing movements through traits.

    Unit-specific movements completely don't work, and seem to be utterly bugged. NamedCharacter-specific moves are disregarded in favor of the default amount, and captain-specific moves do not apply to units within the captain's army (units inside the army get their moves from the default amount).

    Captains cannot receive traits, and therefore admirals cannot augment their movements through traits (all other characters, diplomats, spies, can compensate for this lack with their traits). If you set default moves to very low, prepare to make your naval-game obsolete.

    Nikolai, can you test this in your bare-bones map -- give everyone 0 moves and augment named character moves to a reasonable amount. Does this produce better more fully stacked armies, or does it produce no armies at all as the soldiers cannot trickle down to meet the general and join his army.
    Last edited by SigniferOne; 04-19-2007 at 05:29.

  7. #7
    Member Member Re Berengario I's Avatar
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    Default Re: Question about movement points

    Quote Originally Posted by SigniferOne
    Captains cannot receive traits, and therefore admirals cannot augment their movements through traits
    Not true, just play my mod and you'll see admirals with huger movements than default ;)

    Captains and admirals CAN receveid traits, and the formers can also keep them once they become named character eventually.

    Further on, named characters, captains and admirals in descr_character.txt have action points values which won't ever be used by the game because it uses the action point value of the units they are linked to (bodyguards, armies or ships) which basically is the main value at the start of the file so the only system to modify their action points it's thorugh traits. Be careful though because armies with captains or admirals with traits won't merge.
    Last edited by Re Berengario I; 04-19-2007 at 12:01.

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