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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Question about movement points

    I think the limit is 20 and corresponds to a bonus of 100%

  2. #2

    Default Re: Question about movement points

    On a similar topic. - defencless settlements

    I tried to create home-guard units for cities with zero movement points but found out i had to create charatcters for each unit. I created a fixed governor (allowing other generals to move and fight), a home guard general (fixed) and a civil defence general (fixed) .. thus i would always have 3 units guarding a settlement ... only problem is that these characters eventually die and the 'undefend towns' problem reappeared.

    I think the ulimate answer to most problems - is get rid of the AI, TW should be a multiuser strategic game. If it wants to compete with others like World or Warcraft etc it will need to go in this direction.


    R
    Rorarii


    Camillus, Savior of Rome.


  3. #3

    Default Re: Question about movement points

    But how did you make it so that your 0-move generals also had 0-move units within their army? That was my problem. Even if you make a 0-move general, the whatever units in his army still have all of their old moves intact.

    I found that you have to drop the default moves to zero, if you want to have any kind of general effect.

  4. #4

    Default Re: Question about movement points

    Quote Originally Posted by SigniferOne
    But how did you make it so that your 0-move generals also had 0-move units within their army? That was my problem. Even if you make a 0-move general, the whatever units in his army still have all of their old moves intact.

    I found that you have to drop the default moves to zero, if you want to have any kind of general effect.

    You can only do it for the 1 unit the general commands, all other units in his army can move .. and do!!!

    R
    Rorarii


    Camillus, Savior of Rome.


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