I think the limit is 20 and corresponds to a bonus of 100%
On a similar topic. - defencless settlements
I tried to create home-guard units for cities with zero movement points but found out i had to create charatcters for each unit. I created a fixed governor (allowing other generals to move and fight), a home guard general (fixed) and a civil defence general (fixed) .. thus i would always have 3 units guarding a settlement ... only problem is that these characters eventually die and the 'undefend towns' problem reappeared.
I think the ulimate answer to most problems - is get rid of the AI, TW should be a multiuser strategic game. If it wants to compete with others like World or Warcraft etc it will need to go in this direction.
R
But how did you make it so that your 0-move generals also had 0-move units within their army? That was my problem. Even if you make a 0-move general, the whatever units in his army still have all of their old moves intact.
I found that you have to drop the default moves to zero, if you want to have any kind of general effect.
Bookmarks