On a similar topic. - defencless settlements
I tried to create home-guard units for cities with zero movement points but found out i had to create charatcters for each unit. I created a fixed governor (allowing other generals to move and fight), a home guard general (fixed) and a civil defence general (fixed) .. thus i would always have 3 units guarding a settlement ... only problem is that these characters eventually die and the 'undefend towns' problem reappeared.
I think the ulimate answer to most problems - is get rid of the AI, TW should be a multiuser strategic game. If it wants to compete with others like World or Warcraft etc it will need to go in this direction.
R
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