Okay, I've done it here's a sample:
Code:
monitor_event CharacterTurnStart FactionType egypt
and AgentType = admiral
and not FactionIsLocal
console_command add_money egypt, 800
end_monitor
;Rome
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_TurnNumber < 81
and Treasury < 100000
console_command add_money seleucid, 1200
end_monitor
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 4
and I_TurnNumber > 80
and Treasury < 200000
console_command add_money seleucid, 1200
end_monitor
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 9
and I_NumberOfSettlements seleucid > 3
and I_TurnNumber > 80
and Treasury < 200000
console_command add_money seleucid, 1000
end_monitor
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 16
and I_NumberOfSettlements seleucid > 8
and I_TurnNumber > 80
and Treasury < 200000
console_command add_money seleucid, 800
end_monitor
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid < 25
and I_NumberOfSettlements seleucid > 15
and I_TurnNumber > 80
and Treasury < 200000
console_command add_money seleucid, 600
end_monitor
monitor_event SettlementTurnStart FactionType seleucid
and not FactionIsLocal
and I_NumberOfSettlements seleucid > 25
and I_TurnNumber > 80
and Treasury < 200000
console_command add_money seleucid, 400
end_monitor
I also lowered the money the Carthies get from fleets because they seem to get obnoxiously rich nonetheless.
Here's the link:
http://www.axifile.com/?4386189
I added a 200k limit to the stepped bonus too, because any faction that's doing so well doesn't need more bonuses.
Please leave your thoughts, comments and even crazy ideas in order to further improve this.
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