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Thread: Fixing the AI money script (preliminary tests)

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  1. #25
    Questor of AI revenue. Member The Errant's Avatar
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    Feb 2007
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Yunus Dogus
    This looks good

    playing as the ptolies, I have had a very slow and painstaking war of attrition against the AS... but after 3000 odd battles they are still coming with tons elite stacks of mercenaries, and the frequency of the battles has meant the game progresses very slowly

    2 questions

    any instal instructions for Erants script, do I run the EB script now still?

    can I use it with my current campaign (save game compat)?

    thx for your efforts
    Install instructions are easy. Just replace your EBBS script file (should be in Your RTW folder/EB/Data/scripts/show_me). My money script is the standard EB background script with modifications done to those sections that deal with AI population bonus and AI money bonus. Once you have replaced the file run EB and activate the background script normally at the beginning of the game. And whenever you load a save game too. It should be savegame compatible, but the full benefits don't really show up unless you've used it from the beginning of the campaign.
    Also remeber to make a backup of the original background script.

    About the Rebels. The RTW engine treats all the Rebels or Eleutheroi as one big faction with a shared treasury. To you they may look like a collection of independent petty kingdoms and city-states but they aren't really. In practical terms that means that those cities that border another AI or the human player are border cities. Since they are the most immediatly threatened they will also be the most heavily garrisoned. Often with a roving "fieldarmy" outside the settlement itself. Those northern cities don't have an immediate threat from another AI faction or the Human player. Hence the Rebel AI can concentrate on upgrading their infrastructure rather than use most of their population for recruiting garrisons.

    I suppose I could place some reagional conditionals to spawn additional Eleutheroi armies to fight the AI invasion, but there is no guarantee they'll attack the AI or even stay in their cities, once their first, immobile garrison commanders die out. Anyway that is just a big maybe. I won't do any more tinkering with script until the next version of EB comes out.

    There have been hints about a completely reworked Pahlava, so if they get a lot tougher, the current balance may fly right out the window. And that means back to being King of the Casse and tweaking out a new balance for the money script. *Shudders*
    Last edited by The Errant; 05-10-2007 at 07:41.

    "If you listen, carefully. You can hear the Gods laughing."

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