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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    If you are altering the money scripts you should probably up the 'rebel' money. When mines were scaled back, the rebel faction took the biggest hit. They can't even build units from the second turn on. Somewhere around 3000-4000 should keep them above going into debt.

    Sorry to be a little off topic. Keep testing. I'm curious what you find out.


  2. #2

    Default Re: Fixing the AI money script (preliminary tests)

    That's good info (both of you). I'm running a test right now, next time I'll see if giving the rebels more money helps any.

  3. #3
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    I really think you should consider something like this for the next build, but somehow tweaked, because to my surprise in my campaign the "Silver Backed Beast" the Seleucids are stretched from the Byzantion to India and also have parts of Arabia and have nearly wiped out the Ptolies, BUT they're broke their financial stat is flatlining if not for the script they probably wouldn't train so many troops, they're annoying building lots of units every turn but it seems that even with a huge empire the AI can be in great debt...

  4. #4
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    THANK YOU !!!

    You have no idea how long I've been waiting for this. I actually sent a PM to Eminos64 asking for more info on the script. Hoping that it would actually be possible to implement it.

    Now you come along and make a working prototype. This is possibly the greatest improvement to 0.81 to date. Thank you very much!

    edit. I still got the original unmodded EBBS if you need/want it I can post it on a free server for you.
    Last edited by The Errant; 04-14-2007 at 10:53.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  5. #5
    Member Member Thaatu's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Testing. If I don't respond in 24 hours, I have played too much.

  6. #6

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by The Errant
    edit. I still got the original unmodded EBBS if you need/want it I can post it on a free server for you.
    I'm happy with the other changes I made to EBBS for my home game, so I don't really need the original, but if you want to upload the original EBBS plus these changes, I'll link to it in the first post!

    First test game - played as Casse so as to minimize impact on the AI, moved all characters into Camulodunum, then just hit end turn 208 times :)

    Screenshots:


    Now we have a sample size of exactly one, but preliminarily, it looks like the Seleukids have been effectively nuked, probably too well. I'm gonna run this scenario a couple more times before I make any changes.

    (edit) Out of curiosity, I ran a few more years to see what happened. Baktria captured the western Saka province and began to look like a giant octopus, Carthage rampaged through Egypt to the Red Sea, but got completely kicked out of Europe by Rome and the Lusotannans, the Ptolemies and Sweboz added another province or two each, and Makedon looked like it was poised to reconquer Greece after having been reduced to only Mytilene only 20 years prior!
    Last edited by Sheep; 04-14-2007 at 13:13.

  7. #7
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Here you go. Happy to be of assistance! http://www.axifile.com?2045851

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  8. #8

    Default Re: Fixing the AI money script (preliminary tests)

    Great idea thanks for your work.

    There's just one thing. I looked at your testscreens. Looks a lot like in some of the campaigns I played. I'm a bit afraid you nerved the AS a bit too much. I read some posts by people that they are uber but in all my previsous campaigns they have been beaten severely by 220.

    The faction I worry about most in the original are the Parthians. Never saw them do anything useful, rather make Bactria weaker, imho they are the overpowered faction in the game not the AS. The KH are really strong as well now in .81a because of their bodyguards but that's nothing the script can change.
    My first balloon:

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