
Originally Posted by
The Errant
OK. In light of the developments and some constructive critisism from MAA I decided to make some alterations to the script.
Please let us know how that works, I'm going to test the original script a few more times. Sample size is still 2 for me at least (haven't seen anyone elses' screenshots).
I'm concerned that we already nuked the Seleukids too hard. I mean, the Sabaeans and Armenians conquered them in my second test. So I dunno if we want to nuke them further. I was actually thinking about adding a very small bonus (like 200mnai) for empires with 25 or more settlements, just to keep them around if not expanding. But that depends on a little bit more testing. I have a scientific background so I am cautious. :)

Originally Posted by
Jarardo
Or does this somehow count for every city a faction owns?
Code:
monitor_event SettlementTurnStart
In case you were wondering, this is the bit of code that makes it cumulative. It checks the script at the start of each turn once for every settlement. So if a faction has 3 settlements, it will check it 3 times. Each time that turn that it checks and finds that the faction has 3 settlements (ie, every time), it will add 1200mnai to the treasury. 3x1200. Ditto for more than 3 settlements, with different amounts of money.

Originally Posted by
Cataphract_Of_The_City
Does anyone know how much of the approx 180000 talents of gold captured by Alexander were left by the time Arche Seleukeia was established? I am asking because these guys had the richest territories of the now conquered Achaemenid Persia so its only natural if they have a huge income.
They will probably still have a huge income, but not quite so ridiculously huge. In my Baktrian campaign with the unmodified EB script, it's 235 and they currently have NINE armies in just three of my territories. That's not realistic either.

Originally Posted by
Dayve
Has anybody tried simply leaving the handout at 1200 a turn, but giving the rebels a huge handout? I think that would stop most factions from getting huge, especially my personal most hated, the Sweboz, who, in every Romani campaign i play, ruin my campaign by about 230BC by sending 4-5 full stacks at northern Italy every turn, and making it impossible for me to progress.

The rebels already get a bigger handout, and that would only work for factions surrounded by rebels, like the Sweboz. For the Seleukids, it would just give them over 33,000 mnai a turn to spend on armies to annihilate every faction around it. I think we will probably end up doubling the rebel handout every turn though.
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