Results 1 to 30 of 260

Thread: Fixing the AI money script (preliminary tests)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #15
    Simulation Monkey Member The_Mark's Avatar
    Join Date
    Dec 2004
    Location
    Helsinki, Finland
    Posts
    2,613

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Gaias
    Could you not just porportion the money gained incrementally? Say instead of giving 1200 mnai every settlement/1 turn, why not give them 300 mnai every settlement/20 turns (up to the original 1200 mnai)? This way the larger empires would gain the same amount of money as smaller ones, just not as quickly.
    The only maths operation that the RTW script engine supports is addive. And that is only with counters, "variables", that cannot be used as input for, well, anything. Having proper math and variables would make everything much easier.

    What we have to do is to define a separate case for every permutation.
    Last edited by The_Mark; 04-18-2007 at 18:08.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO