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Thread: Fixing the AI money script (preliminary tests)

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  1. #1
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Ower
    well it dosen't look like buget on my end, have the 4 turns and so on, and the fact that my modifications a bit to moped up pahlavas treasury, are for me evidence that the script works.
    OK. Check the script. Fix whatever errors you find and post a link for download. It might be the script is resisting any active changes on my end. Although I have no idea why.

    If I'm right though, I should be able to replace my script with an outside script and it will still work the way it should.

    If this is truly the case I'm in more trouble than I thought.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  2. #2

    Default Re: Fixing the AI money script (preliminary tests)

    Out of curiosity. Has anyone tried bumping the rebels up alot? I was hoping there would be a way for me to stall the AI for a longer time as I want to play with historical dates and as is even these scripts have large AI expansion once the rebel Generals bite it at about 230....which is way to early for me.
    Slainte!!

  3. #3
    Member Member Dumbass's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Can you alter the script so factions do not fall into debt please. It's a big problem now, it seems nearly every faction except sellies are in debt, which will cripple future expansion. I can't keep going around giving every faction money boosts, it falls as quickly as i give it to them.

  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    They may seem to be broke but the 10k they receive each turn from VH difficulty and the extra money keeps them well able to train troops to throw at you. The AI will never hoard money when fighting against the human controlled faction they'll recruit till they run dry.
    @Wolfshart, try my script or even better Sheep's script which gives 3500 to the rebels, I believe that to be overkill as factions will mostly just attack each other rather than the 2 stack garrisoned Eleutheroi cities.
    Last edited by Redmeth; 04-24-2007 at 20:57.

  5. #5
    Member Member Dumbass's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Redmeth
    They may seem to be broke but the 10k they receive each turn from VH difficulty and the extra money keeps them well able to train troops to throw at you. The AI will never hoard money when fighting against the human controlled faction they'll recruit till they run dry.
    They are broke, for example I gave each celtic faction 200000 to get out of their debts, and those faction's treasury only rose to about 40000 the next turn. They are getting into serious debt, plus making the factions unable to go into debt won't hinder anything, it'll just stop them from becoming crippled, ready to get steam rolled.

  6. #6
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Then I don't know how they manage to keep recruiting fresh troops in all my tests no faction seemed to be unable to recruit or conquer more provinces or field quite big armies, when they start going into debt the bonuses keep them somewhat stable and when they plunder a new city or lose and army and gain their upkeep they just recruit another army and plunge right back into it, never in debt AI would mean that all bonuses received would be above 0, positive so that just means and endless stream of new units.
    But of course that's just how I see things...
    @Dan_Grr thanks for trying my script, you should update to the last version it's posted a few posts back.
    Last edited by Redmeth; 04-25-2007 at 18:32.

  7. #7

    Default Re: Fixing the AI money script (preliminary tests)

    There should be some kind of code that would make the AI to never go into debt, like if it reaches 0 or less, the script could automatically give an extra 10000 mnai or any other value to make sure it stays constantly out of debt.

    Well, Im playing with the previous redmeth's script version and everything seems stable so far, the factions have started progressing somewhat well (Im in 210 I believe). Rome is expanding west, it's pratically inside the iberian peninsula while kicking averni and aedui while having conquered some lands on central germany. Not much happened to the Sweboz or the Getai, but Arche Seleuka is not the crazy empire it uses to be, it's actually pretty historical. It started out big, remained strong for a couple of decades and now the Ptolemaics are gaining a bit of ground with the help of... ta ra ra ra raaa.... the Sabyn, who have conquered a bit of land into AS regions.

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