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Thread: Fixing the AI money script (preliminary tests)

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  1. #1
    Questor of AI revenue. Member The Errant's Avatar
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    Feb 2007
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    Limbo. Aka. the Empty Hold.
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    Default Re: Fixing the AI money script (preliminary tests)

    The underlying principle defining all the work I've managed to do so far is to make sure every single faction in the game is still around at 200 B.C.
    From the Saka Katapracts to the Celtic slingers and Libyan spearmen. I want the player to have the chance to experience all these interesting enemies in a single campain with a single faction.
    That's what I'm working for. It might not be possible to balance the game to that degree. But the team put so much effort into making this great game it would be a shame if the average player didn't have have the chance to experience all of EB's glory. I admit a bias towards nerfing big factions. I don't want a monster sending wave after wave of enemies towards me. I like variety. So I strive to nerf the Seleukids. Just to keep them in the game but not to kill them.
    The Baktrians are a successor state. They share many of the same units that the Seleukids have but are still somewhat different. But the Pahlava are something completely different. A true steppe faction with flavor. I want to fight them all in a campaign. Not just one. But all with their different troops and tactics.
    That's the dream. To be able to fight as many different types of enemies that are in the game. And doing it in a campaign where a victory or defeat actually means something.
    Might not be possible. But I sure as Hell intend to try it.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  2. #2

    Default Re: Fixing the AI money script (preliminary tests)

    Keep up the good work. Ive been waiting for something like this and as far as I can see youve already had quite impressive results.

  3. #3

    Default Re: Fixing the AI money script (preliminary tests)

    There is something to be said for both philosophies, and I'm sure TheErrant doesn't want the same results in every campaign, but he just wants to make it POSSIBLE for the Parthians to defeat the AS, etc. Not necessarily to happen every time. Although I shouldn't be speaking for him.

    Right now I am testing Redmeth's latest script. Should have a test done today sometime, then another one in the next few days. If TheErrant finishes his script to his satisfaction, I'll give that one a whirl as well.

    (edit)
    Also, TheErrant, if you wish to PM me with a short developer's statement to explain your goals on the front page, that would be fine. If you want to. Not real long though, that second post is already huge!

    (edit 2)
    First test with Redmeth script 0.4
    Played as Casse using BI.exe
    Last edited by Sheep; 04-29-2007 at 02:58.

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