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  1. #1
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by Watchman
    What, you got something against being the True King Of Britain ?
    It reminds me a bit too much of my current location. Limbo. Try to imagine a place of white light, white ground, white sky. There is ground since you don't float but if you try to touch it with your hand you encounter nothing solid. Now add the fact there is nowhere to go and nothing to do. There is no up, down, left, right or anything else for that matter. I'm not even sure if it's air I'm breathing. Or am I breathing?

    Don't move. Don't act. Don't think. Just click "End Turn" after "End Turn" and take the occasional screenshot. And then there are those wonderful occasional CTDs. If I could do it in my sleep, I would. Either that or I'll have to "loan" a monkey from the zoo to do it for me. Hmm.
    *Goes off in direction of the zoo*

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Ah. Burnout.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Errant, I'm not sure if you know this already, but you can get the AI to play completely without your intervention. Add a -ai switch to your command line and they'll go to work all by themselves. If you want to stop them to take a look around you can run the console command halt_ai and resume with run_ai. I may have remembered the actual commands wrong but the functions are there. Sure alleviates the boredom of clicking every 3 minutes. Also be sure to use the -ne switch so it's windowed and you can do other stuff on the computer while waiting.

    Downside is, apparently you can never gain control of any faction once you've started the game with the ai switch, it'll be written to the savegame. Also, the faction you choose at game start will be unaffected by all bonuses due to the FactionIsLocal condition, I suggest choosing Casse as they have little effect on anyone else.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by bovi
    Errant, I'm not sure if you know this already, but you can get the AI to play completely without your intervention. Add a -ai switch to your command line and they'll go to work all by themselves. If you want to stop them to take a look around you can run the console command halt_ai and resume with run_ai. I may have remembered the actual commands wrong but the functions are there. Sure alleviates the boredom of clicking every 3 minutes. Also be sure to use the -ne switch so it's windowed and you can do other stuff on the computer while waiting.

    Downside is, apparently you can never gain control of any faction once you've started the game with the ai switch, it'll be written to the savegame. Also, the faction you choose at game start will be unaffected by all bonuses due to the FactionIsLocal condition, I suggest choosing Casse as they have little effect on anyone else.
    Unfortunately you will need to transplant the EBBS (modified or not) into the campaign_script.txt, as in the -ai game you cannot start the EBBS script. I'm not entirely sure how you do this, but my guess would be to copy all the bits inbetween the start and end script lines into the campaign_script at the end of the file (before the end script line) as is. But very good for churning off test games. Be wary of ctds though. It cannot save, so you'll need to be checking on things all the while, just in case it ends unexpectedly.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5

    Default Re: Fixing the AI money script (preliminary tests)

    Is the -ne a aditional comand like -ai, or does it replace the -nm

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Fixing the AI money script (preliminary tests)

    "-nm" is No Movies


  7. #7

    Default Re: Fixing the AI money script (preliminary tests)

    Quote Originally Posted by MarcusAureliusAntoninus
    "-nm" is No Movies
    Thx for the explenation

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