
Originally Posted by
Cheexsta
...is that I think the the "Treasury" condition actually looks at the local faction's treasury by default. So, for example, instead of looking in the AI Rome's treasury to see if they have a certain amount of money, it looks in the player's treasury, no matter which faction they are playing...
...I'm basing my assumptions off the docudemon files which mention "faction" as being a trigger requirement.
No, a trigger is supplied by the event which the event monitor is looking for. The Treasury condition will not accept a parameter. For example:
Code:
monitor_event FactionTurnStart Treasury > 1000
console_command puppify_my_love
end_monitor
will execute the puppify_my_love console command at the beginning of every faction's turn (player controlled or not) if the faction's treasury contains at least 1000 mnai. The FactionTurnStart event is passing the faction trigger to the Treasury condition.
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