Hi Plebian#10,
Another way of keeping a settlement satisfied is through the use of a good governor. A 5% bonus is provided per influence point, however you also have to bear in mind other factors such as Unrest and Squalor in your choice too. The best way to calculate if a governor is going to benefit the settlement's happiness then simply look at his traits and ancillaries. Then get a sheet of paper and record his statistics. For each positive point, for example +1 to law or -1 to unrest, it is best to ignore influence at this point, add 5% onto the total. For each negative point, for example +1 to unrest or +1 to squalor, then subtract 5% from the running total. Then add on straight happiness bonuses, such as +15% happiness, to the running total, followed by doing the reverse by subtracting straight happiness penalties, for example -20% to happiness. After that add on the influence which is +5% per point. If the general does, however, have ten influence add-on only 45% as that seems to be the, unfortunate, limit of which it is allowed to max up to. After that you can work out the equation to find out how good your general really is in combating unhappiness - a general in minus figures will make any situation much worse, while one in positive figures will improve it. You can then compare the results with those of other members of your family and designate them where you see fit. Hope this helps you pick the ideal governors, good luck, cheers!