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Thread: Tips on pahlava

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  1. #1

    Default Re: Tips on pahlava

    you have to use your starting armies and spies, + starting funds, to take the 3 cities of the AS under your starting ones, and continue for A-M, and S and SW (especialy Susa and Ekebana, thanks to the pases they can be easely defeanded, whit missial troops)

  2. #2

    Default Re: Tips on pahlava

    I think ive the nisa mines bug. I get no income from them unfortunatedly :/

  3. #3

    Default Re: Tips on pahlava

    I think everyone has it, including me. That's why its important to take the province under Asaak, which has mines.

  4. #4

    Default Re: Tips on pahlava

    Got it. Barely surviving for now :).

  5. #5

    Default Re: Tips on pahlava

    Jup the first few turns are quit chalenging, but as you take 2-3 AS setllements and use diplomacy for aditonal funds, it only gets better.

  6. #6

    Default Re: Tips on pahlava

    I love the Parthian early game. To fix the economy, I disbanded all the foot troops and mercenary raiders, then sold all my trade improvements*. This left me with 15000 mnai, which was easily replenished (despite building a constant stream of new shivatir) by exterminating cities and selling their trade improvements as well.

    Militarily, I developed five main armies:

    Arsaces took Marakanda before dying of old age.
    Bagabigna took Antiocheia-Margiane, Baktria, Alexandria-Ariane, Prophthasia, Alexandropolis (for the elephants), Karamanda.
    Ardumanish took Asaak, Hekatompylos, Apameia, Susa.
    Phraotes (who moves fast) took Zadrakata, Ekbatana, Seleukeia and Arbela.
    Achaemenes took Gabai, Persepolis and Charax.

    Surprisingly, this was the easy bit. The Seleukids tend to field slow-moving, lightly armoured troops east of the Zagros (horse archer fodder), although the Baktrians are more difficult. I got lucky and wiped out the Baktrian family members in three battles.

    Once you're fighting in the west against allied Seleukid/Makedonian/Ptolemaic forces, battles become more challenging. But you can't make an omelette without burning Pella to the ground**.

    * Take a look at the settlement details. You can sell some trade improvements for 1066 mnai, but their existence only adds 10 mnai per turn to your coffers. In the east, your ROI will be much higher if you invest in troops rather than trade, so I see this as a no-brainer.

    ** Didn't actually burn Pella to the ground, although that was my aim. My EB install got corrupted shortly after Byzantion fell. Starting again now with a modded 0 turn recruitment campaign, to see what that's like.

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