As I am trying for the Brownie Badge of Suckupness, I would like to state that this game must of been playtested in a lab by lots of people before releases. Sure, it was released with bugs but all those little gripes we have about lack of Naval battles or AI doing mass attacks for no reason among other things I can't remember because its morning and I haven't slept yet must have been tried out numerous times and CA realized that the game was simply better without it. Sure, I always thought it was funny that if my horse dies from an arrow, I die too but how would you restack or move around your horse archers if 5 of them had no horse because the horse died during the last battle? Even knowing this has been discussed, how much fun really would it be to see just one ship firing arrows at another ship and seeing a health bar for the ships to monitor damage? Also, people get annoyed about the Papacy always being there but would the game really be fun if the papacy died out in round 20 and you have another 300 rounds to go? How could you fulfill the crusade missions or even get them to begin with? Who will stop the HRE from steamrolling Denmark? Even the troop roster was done well, if every country had different troops how could you monitor the strenghts and weaknesses vs other units or factions. If every faction had different rosters, what would prevent France from just dominating England EVERY Single Campaign.

I guess my point is, I bet almost all of our ideas were actually thought up just as well by CA and turned down when implemented in an early Beta version of M2TW. We just don't see WHY they were turned down and for that we still like the ideas.