Results 1 to 16 of 16

Thread: Trading monopoly

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Question Trading monopoly

    Greetings All !

    I'd like to know the mechanics of how a monopoly is achieved. According to the export_descr_character_traits.txt there is a trigger:

    Trigger agents33
    WhenToTest CharacterTurnEnd

    Condition AgentType = merchant
    and TradingMonopoly

    Affects Monopolist 1 Chance 100
    I assumed monopoly means your trader is the only one trading a resource in a province. However I have a few traders with monopoly (as per the definition I provided) for about 5 years now but they are not monopolists or market controllers i.e they don't have that line.

    Is the trigger not working or have I got the monopolist definition wrong ?

    EDIT: I'd also appreciate of someone could tell me where I can find a description of "tradingmonopoly" in the game files.

    Many thanks !

    Salute !
    Last edited by Shahed; 04-15-2007 at 19:41.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  2. #2
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Trading monopoly

    Monopoly: Having two or more merchants trading a resource that no one else is currently trading (i.e. amber, silk, etc.)

    Works well with fish. A couple merchs trading fish for a while will get a monopoly because... fish suck and no one trades them. Or timber.

    I must warn you... timber is known to charge when frightened.





    edit: This may in fact be my first post ever on this forum....
    Last edited by Askthepizzaguy; 08-11-2010 at 23:37. Reason: The origins of Pizzaguy....
    #Winstontoostrong
    #Montytoostronger

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Trading monopoly

    Having two or more merchants trading a resource that no one else is currently trading (i.e. amber, silk, etc.)... in one province or worldwide ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  4. #4
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: Trading monopoly

    You don't need two.
    According to my observations, the requirements for a monopoly are:
    - The trader has to trade a resource in a region that has at least two supplies of that resource type
    - No foreign traders can trade that resource type

    You can easily see the difference in game, because the monopoly also doubles your merchant's income per turn.

    Note that you can't get monopolies with resources that have only one supply in that region.

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Trading monopoly

    Great. Thanks.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  6. #6
    Masticator of Oreos Member Foz's Avatar
    Join Date
    Dec 2006
    Posts
    968

    Default Re: Trading monopoly

    Quote Originally Posted by alpaca
    You don't need two.
    According to my observations, the requirements for a monopoly are:
    - The trader has to trade a resource in a region that has at least two supplies of that resource type
    - No foreign traders can trade that resource type

    You can easily see the difference in game, because the monopoly also doubles your merchant's income per turn.

    Note that you can't get monopolies with resources that have only one supply in that region.
    That's what I've observed, too. You can easily notice this with wine in France, for instance. Some of the wine is only 1 per region, and has a given value x. If you highlight other wine with the same merchant, though, the value shown is sometimes 2x. Those particular wine supplies have at least 1 other supply in the same region they are, and will grant monopolist trait line if you hoard them. England actually has a couple of natural monopolist-training spots (tin & wool that I recall, maybe coal), making it an easy nation to train up good merchants with, especially since they're protected from mainland Europe where other traders would attack them.

    As for "no foreign traders can trade that resource type" it means exactly what it says, and no more. It doesn't preclude using two of your OWN merchants on the same resource type in that region - they'll both gain the monopolist trait line if you do that. That's definitely the easiest way to make sure no one else is horning in on your monopoly too - simply cover all the access points with your merchants.

    Also, with 1.2 many more metallic resources are allowed to support mines. This can be an easy giveaway that a region can be used for monopoly training. IIRC most (maybe all?) mines will have 2 shaft buildings, which are easily visible on the campaign map (maybe even in unexplored areas). Each shaft sits on a supply of the resource being mined, so if there are two shafts then the resource being mined has two supplies in that region, and you can simply camp merchants by the mine shafts to train up their monopoly skills.


    See my Sig+ below! (Don't see it? Get info here)

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Question Re: Trading monopoly

    Thanks.

    Also in the trait description 'threshold' refers to turns I suppose?


    Code:
    Trait Monopolist
        Characters merchant
    
        Level Capitalist
            Description Capitalist_desc
            EffectsDescription Capitalist_effects_desc
            Threshold  4 
    
            Effect Finance  1 
    
        Level Market_Controller
            Description Market_Controller_desc
            EffectsDescription Market_Controller_effects_desc
            Threshold  8 
    
            Effect Finance  2 
    
        Level Monopolist
            Description Monopolist_desc
            EffectsDescription Monopolist_effects_desc
            Threshold  16 
    
            Effect Finance  3 
            Effect PersonalSecurity -1
    So this means you have to leave a merchant for 16 turns to get monopolist ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO