Well, it refers to turns indirectly, yes. All the trait thresholds refer to amounts of trait points, which are granted by triggers. The trigger you showed earlier grants 1 Monopolist point at the end of every turn a merchant has a monopoly, which as it turns out does mean the levels correspond to 4/8/16 turns. Note that they needn't be continuous, though: if you leave the resource, your merchant knows exactly how many turns he was on it, and picks up right there when he next has a monopoly on any resource. This can be very useful if enemy merchants come nearby: you can leave to fight them, then resume training the monopoly after you beat them down (hopefully). Also it is sometimes possible to train the merchant on the way to his ultimate destination: simply ending the turn on a monopoly gets you 1 monopolist point, and you can sometimes string together many such places into a journey, or at least most of one. I don't recommend this unless the merchant was pretty good to start with though: often you'll need the monopolist points to ensure your merchants can survive on their way to the destination and don't get taken over as soon as they get there. One possible compromise is to train the merchants to +2 monopolist, then send them off to the far corners of the world, allowing them to train the remaining point on-site. Many desirable locations are of course monopoly locations too, so this is largely possible, and may be the best plan overall since it affords some protection while delaying them from their goal less.Originally Posted by Sinan
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