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  1. #1
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Faction List Discussion

    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!
    Last edited by The Celt; 04-20-2007 at 22:36.
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  2. #2

    Default Re: Faction List Discussion

    How is it possible that you can exceed the 31 faction limit?

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  3. #3
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Cool Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    Que? Nobody said anything about the 31 faction limit. Check the faction list sticky and you'll see they only go up to 26.(26 is less than 31, thus, no one broke the limit.)
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  4. #4
    Significante Member Antagonist's Avatar
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    Default Re: Faction List Discussion

    Actually there are 26 factions and then another 26 "AI factions" I'm not sure what that actually entails, but it's nice to see recognition that just because you can only have 30 factions doesn't mean the rest of Europe are "rebels" (How the hell could places like Sweden or Ireland be construed as "rebels" in 1080? Rebels against who?)

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  5. #5

    Default Re: Faction List Discussion

    Quote Originally Posted by Antagonist
    Actually there are 26 factions and then another 26 "AI factions" I'm not sure what that actually entails, but it's nice to see recognition that just because you can only have 30 factions doesn't mean the rest of Europe are "rebels" (How the hell could places like Sweden or Ireland be construed as "rebels" in 1080? Rebels against who?)

    Antagonist
    It means that depending on how things play out in game there could be around 50 factions for a player to interact with in some way. We are trying to stay away from tying faction emergence to a specific date. Rather I am hoping that most emerging factions are tied to a certain set of conditions.

    An example would be constantinople being sacked by a catholic faction should cause the latin empire to emerge. If constantinople is not sacked by the catholics then you may never see that faction in the game...
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  6. #6

    Default Re: Faction List Discussion

    Quote Originally Posted by Abe Froman
    An example would be constantinople being sacked by a catholic faction should cause the latin empire to emerge. If constantinople is not sacked by the catholics then you may never see that faction in the game...
    How would you implement an approximate historical accuracy in relation to dates. Often comstantinople gets sacked in the first 100 years of the game.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  7. #7

    Default Re: Faction List Discussion

    Who was that that you refer too, that had lead poored into his eyes for treason? I think i heard this before!

  8. #8

    Default Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    It requires alot of work, a large map, and reducing the number of playable factions...

    As we get things coded and into a playable beta state we will release more details on how the extra factions work.
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  9. #9

    Default Re: Faction List Discussion

    Quote Originally Posted by The Celt
    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!

    The names on the list are not necessarily the names that will appear in game. They are just for lack of a better term, common names and likely close to what I am using in the coding. Don't want to be messing with unicode characters and such in the data files.
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

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